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Re: Ship combat experience
It seems to me that there should be a cost (to reflect the training and promotion of a commander) associated with fleet creation. Otherwise, aside from the micromanagement, it is always in your best interest to put even single ships into fleets.
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Re: Ship combat experience
The cost of training one man is insignificant compared to the scale of the game.
Misquote asside, I doubt it would require a single kiloton of anything. Really, that's a whole heck of a lot. These things being built in SE IV are freaking huge! |
Re: Ship combat experience
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PvK |
Re: Ship combat experience
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PvK |
Re: Ship combat experience
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You'd want a supply storage comp more than an emergency resupply comp (or, as I suggested, a resupply ship in your fleet), because the problem is not actually running low on supplies, but with the Resupply Minister having a premature cow and recalling your ships at stupid times. Quote:
However, even when I play, say, an unmodded game on High research cost, it seems like things get researched quite fast, when I'm controlling only one fleet. This type of play involves many turns of cruising around, resupplying, etc., already. Each turn takes much less time to play than when playing as emperor. Needing to constantly retrofit isn't something I'd recommend - you'll have to do it plenty, even with High research costs set. Also, I think it's a lot more fun and interesting to have things to look forward to, rather than having most of the tech tree burned through before much even happens, and then having a game you get involved in the story of, but there are few tech advantages left to look forward to. Again, I recommend high research costs, and/or using a mod like Proportions or AIC where research is slower (and where ship designs are more interesting). If you prefer the techs in some other mods like Star Trek, Adamant, Devnull, P&N, or whatever, use High research costs and/or consider hacking the mod to reduce the amount of research from research facs (though High is probably enough). Quote:
The SE4 By Committee game offers an interesting though slow way to do this multi-player, though. PvK [ October 16, 2003, 21:10: Message edited by: PvK ] |
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