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Re: Conquest Mod (Under Development)
I was just thinking about the Capitalistic society and it occured to me that that it sould really increase Intelligence (Industrial espionage), why put in R&D when you can get it for free (ish).
Also I don't really like the Happiness increase, if anything overall it should be slightly reduced since most people will be aspiring to things that the do not have (capitalistic tend to also be materialistic), only the rich will have what the want. Though this should really motivate the populace http://forum.shrapnelgames.com/images/icons/icon12.gif Yikes i seem to have some unresolved issues with this. Time to go earn some more money http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Conquest Mod (Under Development)
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Please note that I don't mean one faith is superior to the others, but that it is supposed that a meta-culture must go through the certain faiths if it is to arrive at other faiths. |
Re: Conquest Mod (Under Development)
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Re: Conquest Mod (Under Development)
Got a nit to pick. Two things Fyron.
One. You very nearly referred to Islam as a 'brand of Christianity'. Historical arguments aside, that is not something one should imply without a whole lot of qualification. Two. While they are not monotheists, animists are also not polytheists. The structures and pantheons of gods that make up polytheism are not the same as the more casual idealization of certain objects and ideas that comes out of the belief that every object has an innate spirit that can interact with the surrounding world. Animism is not polytheism. Now, since no one seems to have gotten offended yet, and this has turned into a discussion of religion, I'll hurry things along by making a lengthy argument that Catholics are polytheists and push the contentious monotheist even further into the minority... just kidding. |
Re: Conquest Mod (Under Development)
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Edit: And we're again going off topic... [ October 18, 2003, 22:22: Message edited by: TerranC ] |
Re: Conquest Mod (Under Development)
Islam is certainly not a branch of Christianity; it is a branch of Judaism ( http://forum.shrapnelgames.com/images/icons/icon12.gif j/k, though it is technically the same God that Judiasm, Christianty and Islam follow, just with major differences in regards to divine prophets and such). Loser is talking about my statement regarding the monotheistic religions in Africa being imported brands of Christianity. I should have said "Christianity or Islam", as there are plenty of Muslims in northern and eastern Africa. I do not think there was ever a massive conVersion drive sponsered by Jews in Africa like there have been with Christianity and Islam, though I could be mistaken. http://forum.shrapnelgames.com/images/icons/icon12.gif
And how many animists are there around? Most animistic religions I know of also have a polytheistic pantheon... But anyways, my whole point was that Monotheists are a relatively small minority on Earth (hence, "vast majority are polythesists"). Now back to your regularly scheduled Conquest Mod (hopefully with more generic terms in the future). [ October 18, 2003, 22:35: Message edited by: Imperator Fyron ] |
Re: Conquest Mod (Under Development)
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Again thanks for all of the insightful input and duscussion. I can not thank you all enough. |
Re: Conquest Mod (Under Development)
Getting back on topic...
This sounds like a great mod, Atrocities. I was thinking of creating a mod loosely based on Civ/Alpha Centauri, with cultures based on political and economic structures found in human history (and a few MoO style alien ones as well). Here's what I came up with: link Please feel free to borrow/steal from these. If you would like another collaborator on your mod, please let me know. Perhaps some of my ideas would fit into this mod? |
Re: Conquest Mod (Under Development)
Those look like very nice advanced traits. I like the idea of disadvantage traits as well. Perhaps you could borrow from Fyron's Adamant Mod, and call the poor storage disadvantage "Naturalists," because they sacrifice for the evironment?
As far as other traits...How about "Defensive Specialists" that gain extra PDC, Security Station, ECM, Shield and Armor options? Combine that one with "Peaceful" and you might be able to combat the inevitable "Militaristic" onslaught. I'd be happy to help with testing, or whatever else you might need. I'll check here in from time to time to see how things are going. |
Re: Conquest Mod (Under Development)
sounds kinda like the racial selection for stars!
shouldn't the warp engineers get warp manipulation technology? |
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