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-   -   MOD questions (http://forum.shrapnelgames.com/showthread.php?t=10574)

Fyron November 3rd, 2003 04:30 PM

Re: MOD questions
 
What does this have to do with FQM? http://forum.shrapnelgames.com/image...s/confused.gif

I never said it was bad, just commenting on how bizarrely that cluster map behaves. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS November 3rd, 2003 04:39 PM

Re: MOD questions
 
Had a fun night Last night, ah GLV http://forum.shrapnelgames.com/images/icons/icon10.gif

The Centurion Map is just a map. It can be regenerated for different Cluster amounts and sizes that may suit some players. Not all that unique or bizarre. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ November 03, 2003, 14:40: Message edited by: JLS ]

Fyron November 3rd, 2003 04:44 PM

Re: MOD questions
 
Point me to another mod that causes random amounts of clusters to be generated in a cluster map... http://forum.shrapnelgames.com/images/icons/icon6.gif

JLS November 3rd, 2003 04:47 PM

Re: MOD questions
 
ITS GOTA BE FQM the KOOLEST OF KOOL http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 03, 2003, 14:49: Message edited by: JLS ]

Fyron November 3rd, 2003 04:50 PM

Re: MOD questions
 
Nope. I don't have any quadrants like that in FQM. And I don't know about that "koolest of kool" bit... don't forget about the other system/quadrant mods out there. Noone ever mentions Krsqk's Quadrant Mod, or Admiral's System Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif

[ November 03, 2003, 14:52: Message edited by: Imperator Fyron ]


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