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Re: MOD questions
What does this have to do with FQM? http://forum.shrapnelgames.com/image...s/confused.gif
I never said it was bad, just commenting on how bizarrely that cluster map behaves. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: MOD questions
Had a fun night Last night, ah GLV http://forum.shrapnelgames.com/images/icons/icon10.gif
The Centurion Map is just a map. It can be regenerated for different Cluster amounts and sizes that may suit some players. Not all that unique or bizarre. http://forum.shrapnelgames.com/images/icons/icon7.gif [ November 03, 2003, 14:40: Message edited by: JLS ] |
Re: MOD questions
Point me to another mod that causes random amounts of clusters to be generated in a cluster map... http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: MOD questions
ITS GOTA BE FQM the KOOLEST OF KOOL http://forum.shrapnelgames.com/images/icons/icon6.gif
[ November 03, 2003, 14:49: Message edited by: JLS ] |
Re: MOD questions
Nope. I don't have any quadrants like that in FQM. And I don't know about that "koolest of kool" bit... don't forget about the other system/quadrant mods out there. Noone ever mentions Krsqk's Quadrant Mod, or Admiral's System Mod. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ November 03, 2003, 14:52: Message edited by: Imperator Fyron ] |
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