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-   -   PBW : Paranoia2 (http://forum.shrapnelgames.com/showthread.php?t=10602)

Unknown_Enemy November 25th, 2003 11:43 AM

Re: PBW : Paranoia2
 
and I edited the game's settings as well.

[ November 25, 2003, 09:59: Message edited by: Unknown_Enemy ]

spoon November 25th, 2003 06:14 PM

Re: PBW : Paranoia2
 
You really would need to ban the gifting of colony ships as well, otherwise the Law is too easy to circumvent, intel or no.

spoon November 25th, 2003 06:55 PM

Re: PBW : Paranoia2
 
Actually, I guess the Law could be circumvented in a number of ways:
1) Gifting colony ships
2) Gifting a ship with troops
3) Gifting Construction ships/bases
4) Letting PPP intel attacks get through (though this one is slightly risky, since you'd have to drop all your CounterIntel)

Any others?

se5a November 25th, 2003 07:41 PM

Re: PBW : Paranoia2
 
can we restrict partnership treatys to only 2 empires? (ie yourself and one other)
that way intell wont get totaly out of hand.

I wouldent mind using the pvk balance mod,
I like haveing strong troops...

PvK November 26th, 2003 12:14 AM

Re: PBW : Paranoia2
 
Gifting ships leaves many loopholes for perpetuating indefinitely any empire who isn't as lame as the Pontine Lepers were.

To add to the list:

5) Gifting a ship with boarding parties or allegiance converter, which happens to be stacked with a colony ship.

PvK

Nocturnal November 26th, 2003 02:44 AM

Re: PBW : Paranoia2
 
Plus, inability to gift ships leaves so much room for subversive and sinister fleet movements like I just outlined.

"Keep your friends close and your enemies closer."

Phoenix-D November 26th, 2003 02:55 AM

Re: PBW : Paranoia2
 
I'm in. Prefer no gifing at all. If it is allowed, I suggest the condition for victory be when your target:

-has no planets
-has no SELF BUILT colony ships (i.e. those with a picture matching your races).

And no gifting of colony ships allowed. This allows better enforcement, though trading beforehand is still a possibility (which is why no gifting c ships- so there is -no- reason to have a colony ship with another race's image)

Unknown_Enemy November 26th, 2003 10:49 AM

Re: PBW : Paranoia2
 
SUMMARY :
- Victory condition : you win when your target has no planets.
- Ship trading can only take place between similar class ships.
- Spirit of rules prevail on the letter of rules, differences of interpretations shall be handled by Tescosamosa


First,
Victory condition : you win when your target has no planets. Your foe can still have tens of ships, if it has no planets it is dead and you win.

Second,
We all agree that ship gifts is forbidden. But I would like to keep in ship trading as well as pop trading. It can spice the political game.
So what would you think of the following rule :
Ship trading can only take place between similar class ships. Which means a colony ship must be exchanged versus another colony ship, a light cruiser versus another light cruiser and so on.

All rules can be bypassed, and at the end of the game, we will have to stick to the spirit of the rule rather than the letter of it. That point will be enforced by Tescosamosa (who's gonna get lots of new "friends" http://forum.shrapnelgames.com/images/icons/icon12.gif ) as a non playing game master.

Third,
PvK, your points are valid, but we cannot enforce every rule in the game due to limitations of SE4. That is why I think it is better to have a "juge" as Tesco to handle the difficult end game. Indeed the end of Paranoia is difficult, you get all players suddenly loosing while just ONE is declared victorious.

Now to my dear friend Nocturnal :
If I have to send in my fleets to stop your enemy and save your ***, I am in NO WAY about to give you anything. I prefer to keep a powerless neighbour that way. And eventually if you are a small empire, you could not support the ships I am giving you. http://forum.shrapnelgames.com/images/icons/tongue.gif

Remember : you will NEVER help someone because you like him, but just because you don't want to loose.

To se5a
remember that there is no allied victory in this game. And partnership can be a political tool. It was eficiently used in the Last game....

PS : Welcome to Phoenix-D, bla-bla-bla....kill him kick http://forum.shrapnelgames.com/images/icons/tongue.gif .

[ November 26, 2003, 15:14: Message edited by: Unknown_Enemy ]

Phoenix-D November 26th, 2003 04:43 PM

Re: PBW : Paranoia2
 
Uh, no, I didn't. http://forum.shrapnelgames.com/images/icons/tongue.gif

I was the one who took over a weak empire and spent the rest of the game trying to build a sphereworld so I could have SOME hope of living without trade.

spoon November 26th, 2003 06:03 PM

Re: PBW : Paranoia2
 
Quote:

Originally posted by Unknown_Enemy:

- Spirit of rules prevail on the letter of rules, differences of interpretations shall be handled by Tescosamosa

[/b]
<font size="2" face="sans-serif, arial, verdana">I'm personally confused as to what the Spirit of the Rules is. And I don't understand what limiting trading to like class ships is supposed to accomplish. Gifting of warships seems like a great thing to allow. Providing other players with remote colonies seems like something that will painfully prolong the length of the game...


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