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Re: Making More Out Of SEIV
OT - Can anyone recommend a good place to order pencil-and-paper RPGs Online? Thanks.
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Re: Making More Out Of SEIV
I like Gary's Games, though my experience with them is local, not mail-order. They do a large business in mail-order bridge supplies, and they know their RPG's and wargames too.
As for GURPS, I think if you have GURPS 3rd Edition Basic Set, and the old printing of GURPS Space, there wouldn't be any need to buy newer printings of either of those. Some really good books though are the GURPS Compendium books, I and II, which include practically all of the useful actual game content from practically all of the world books, all in a nicely organized way. It was always a pain to have to consider buying a world book just to get a few interesting rules along with a lot of not-really-useful-for-one's-own-campaign-worlds background information. There have been several interesting other books, too, such as the Traveller books, the tech books, and Vehicles (although the vehicle rules seem pretty unwieldy for a pen & paper game, even to me, Mr. Savage House Rules). PvK |
Re: Making More Out Of SEIV
Here's some trivia : GURPS was the first commercially successful translation of a RPG into Portuguese. As a result, it's the second or third most popular gaming system in Brazil. Steve Jackson has been down here twice as a convention guest, he even wrote an article about it on Pyramid called "I was Pope on MTV".
My idea was to use D20 for a Space Empires RPG because it would be easier on the beginners (plus I'm much more familiar with it). |
Re: Making More Out Of SEIV
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I am a fan of the HERO system, and if you've played it GURPS is obviously a ripoff of it, albiet simplified for the less mathematically inclined. Go D20! |
Re: Making More Out Of SEIV
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I am a fan of the HERO system, and if you've played it GURPS is obviously a ripoff of it, albiet simplified for the less mathematically inclined. Go D20! [/QB][/quote] Never played Hero. I played Champions for awhile. But what is this D20? I've seen the name, but since I've been out of RPG's for the past 10 years, I'm not familiar with. |
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"D20" is the famous 20-sided die, the staple of RPG's in the early years (1st edition D&D). |
Re: Making More Out Of SEIV
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"D20" is the famous 20-sided die, the staple of RPG's in the early years (1st edition D&D). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I know what a 20 sided dice is, but I thought there was some sort of game that was played with them that came out over the past couple of years. That's what I was referring to. |
Re: Making More Out Of SEIV
"D20" is the trademark name for the current edition of Dungeons and Dragons. It's put out by Wizards of the Coast. They have the current rights to D&D. Other companies also publish "D20" licensed material, some for D&D and some for other genera, but you can't duplicate the stuff that's in the official D20 Players Manual. You can make up new universes that are compatible, but the rules for character creation and advancement have to be from the Wizards of the Coast Players Manual.
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Re: Making More Out Of SEIV
SEIV: MMPORG...Multiple Viewpoint
This isn't your Fathers persistent Online universe anymore! The premise behind this idea is to create an end user-defined experience, whatever that may be. Want to rule a universe? No problem. Want to command a fleet battle? No problem. Want to slog through muck on some backward planet to bring liberty or enslavement to a native populace? No problem. By bringing together the seperate pieces of Malfador 'Machinations', the sum becomes greater than the parts. A user defines their experience, either through their in-game actions, or even before they start. Imagine if you will, begining your illustrous career as some low level grunt, FPS, killing anything that moves. Then tired of fame and acclaim, and enough booty to buy three homeworlds, you decide to begin on yet another journey- this one as fleet captain. As fleet captain, you'll have to enage in space battles, as well as drop off other would be grunts into the thick of battle on unknown planets. Or, become govenor of a world, charged with defending it, or expanding your worlds boundaries beyond the one solar system. The universe gets too small? Hell, add some extra warpoints, and now there are gates to whole new worlds to conquer...err, I mean explore. Just a rough idea, of course. http://forum.shrapnelgames.com/images/icons/icon10.gif Perhaps this would be the end result of SEVI... but looking at some of the hints about SEV, I think Araon has thought about this some... |
Re: Making More Out Of SEIV
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