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Re: MM Chat on #se4
Quote:
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thanks, will do. Hope you guys like 'em. If not hope you have something unimaginably better in mind http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MM Chat on #se4
I may or may not make it tonight. If not, please could someone ask on my behalf whether there is any chance of us fanfic writers getting to write "officially" for se5. Maybe a few short stories could be included in the manual, or maybe we could work with scenario-builders or write detailled back stories for the stock races. This Last suggestion would be especially cool if the much-requested "animosity" setting (ie Druks always hate EEE etc) makes it into se5.
Thanks. [ November 04, 2003, 15:31: Message edited by: dogscoff ] |
Re: MM Chat on #se4
That would be really cool! Some short stories for SE5. I'm all for it!
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Re: MM Chat on #se4
Most people are now gone from this forum. Too bad I can't do IRC here at work. http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: MM Chat on #se4
People if you had a question that was not asked please post it here. On friday i will email the questions and post the answer
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Re: MM Chat on #se4
Get your transcript here!
Chat Transcript 11-4-03 |
Re: MM Chat on #se4
HEY Fellow FANS; Check out interesting replies from Arron;
ekolis; all right Aaron... you promised a final patch for SE4... any thoughts on which of our numerous suggestions might be incorporated? http://forum.shrapnelgames.com/images/icons/icon7.gif Malfador; For the next SE4 patch, I'm going to try and get in as many fixes as I can (and still release it before the end of the year). http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Malfador; The first priority on the SE4 patch is to fix outstanding bugs. Additions come after everything else works. http://forum.shrapnelgames.com/images/icons/icon7.gif CaptainKwok; For the Last SE:IV patch, would it be possible to create an ability that allows for specific component damage by using its family number? Also, what about adding a few "dummy" abilities that we can use to force AIs to use specific comps? Malfador; Dummy abilities should be easy enough. But I need a few more details on the specific component damage by family member. Malfador; The AI in SE4 does remember, but they also modify it based on their current situation. For example, if the AI is already at war, it will not declare war even against a hated enemy. Atrocities; Question about SE IV: The next patch will it include a fix for the Counter Intel Facility (Reglious Tech) Malfador; To the question of the Counter Intel Facil fix: it should get fixed if its on the list. Email it to me and I'll throw it on top. <Malfador> Thanks everybody for the chat! If you have a list of items you want to see fixed or added, just email them to se4@malfador.com. I have a hundred page document with every request every made for SE4. Its just a matter of sorting through all of them! [ November 05, 2003, 00:27: Message edited by: HEMAN ] |
Re: MM Chat on #se4
Dang I missed it. http://forum.shrapnelgames.com/images/icons/icon9.gif
I was too busy with getting a student job, but a *really* good interview. Geez I can't wait for SE5. Oh maaaaaaaaaaaan. |
Re: MM Chat on #se4
If you have any suggestions, ideas, bugs, other for Aaron for either SE IV or V, organize your material and email it to him. The soon the better for SE IV stuff.
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Re: MM Chat on #se4
can someone post a full log? or was that it, just a couple people harassing the man about a final patch?
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