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Re: Planetary Cloaking Device
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Now there's an idea... sectors with cloaked planets ought to have a chance of ships being randomly destroyed each turn, but when one does, population/cargo/facilities on the planet will be destroyed! http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Planetary Cloaking Device
Do we have an eta on it Houston?
[ November 25, 2003, 11:16: Message edited by: DeadZone ] |
Re: Planetary Cloaking Device
MM hopes to get the public patch released by the end of 2003.
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Re: Planetary Cloaking Device
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Re: Planetary Cloaking Device
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Seriously, any chance of a patch history so we can see wot to expect ppppppppllllllllllssssssssss!!!!!!! |
Re: Planetary Cloaking Device
been a looooong time since i've been able to get back Online.seems to have been quite a discussion about my planetary cloaking device.can i assume it worked?
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Re: Planetary Cloaking Device
can anyone answer my question pleeeeeeeeease....did it work?
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Re: Planetary Cloaking Device
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The Last few beta patches have fixed all (most?) of the bugs associated with planetary cloaking. |
Re: Planetary Cloaking Device
alright!....glad to know i actually made a good contribution to the game http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Planetary Cloaking Device
Fighter cloaking would be interesting.
Planet cloaking is a good idea - but id like to also see detection devices able to be put onto ships also. |
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