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Re: Blockade strategy?
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[ November 19, 2003, 21:09: Message edited by: Alneyan ] |
Re: Blockade strategy?
Edit - I probibly shouldn't reply to the first page of a post.
[ November 19, 2003, 21:31: Message edited by: Baron Grazic ] |
Re: Blockade strategy?
Hey all, been a while since I posted... http://forum.shrapnelgames.com/images/icons/icon12.gif
Something else to keep in mind when you deselect planets in the types of targets to fire on, be sure that "Use Type Before Targeting Priorities" is enabled. And for damage to planets at max range, IIRC your range is calculated from the nearest planet "square", but the missiles have to travel to the top-left "square" of the planet in order to do any damage. |
Re: Blockade strategy?
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BTW, what situation is the Stand-Off formation intended for? SpaceBadger |
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regarding Puke's Parade of Victory, you'll just have to try it with a 35 ship fleet to find out. |
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Re: Blockade strategy?
I have never had luck with blockading so these are just ideas.
Setting both the fleet strategy and the ship strategy to "Don't get hurt" should work. The problem is your ships strat is set by ship design, not by individual ship. Most likely you have your ship designs spread through several fleets and you certainly don't want to cripple your ships in more active fleets with a "Don't get hurt" order. One thing that might work is to set your fleet orders to "Don't get hurt", "Do not break formation" and "Don't fire on planets", as others have suggested BUT select as your fleet leader a ship that has "Don't get hurt" as its primary strat. IE. a repair ship or minesweeper. This should cause the leader to drag the fleet off to a corner and your attack ships should only fire on targets that happen to come in range. I've not yet tried this, but it should work. |
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[ November 20, 2003, 19:46: Message edited by: Parasite ] |
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