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Re: Starting tactics
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I know that building SY on every planet slows you a little bit down, but only temporarily. After 5 or 6 colonized planets, you have superior manufacturing base compared to any player who has not made SY's on every planet. The bad point in this is, that your science and resource production suffers because of this at first 30 or 40 turns, but you will catch others by turn 50...70 because you crabbed many planets by making so many colonyships with your many spaceyards. Furthermore, I usually colonize only nearest planet in my home system and breathables if there is any (1-3 colonized planets before leaving system). Then I go and colonize 1 or 2 planets in avery system I encounter to spread as much as possible and lay claim into those systems. [ November 28, 2003, 07:24: Message edited by: Karibu ] |
Re: Starting tactics
To be honest, I often colonize the big breathable at the same time (or earlier) than the SY planet. But I never waste time on building a SY (or space port) first on a BB, always going straight for resource or research facilities (only exception would be a small minefield).
Small Example: Huge breathable wanted for research. You have advanced storage tech and decent research bonus (lets use 700 points pr research facility). Difference between building 29 Researh facilities first and then the shipyard and building SY first and then the research facilities (Total buildtime 34 turns). Difference in research points produced by turn 34: 101 500 Points http://forum.shrapnelgames.com/images/icons/shock.gif Every turn wasted on building defences, colonizers or whatever before starting the facilities: Another 20 300 points http://forum.shrapnelgames.com/images/icons/shock.gif down the drain. |
Re: Starting tactics
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Do the math, its no contest. Every BSY built during the first 10 turns will set you back compared to the “fastest” model. You will have a more compact and secure empire, I’ll give you that. But it will be significantly smaller at turn 30 - 40. If you don’t want to do the math, I’ll be happy to challenge you (or anyone else believing in the BSY model) to an empire building contest. |
Re: Starting tactics
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Turn 8: Player n:o 1 Has SY (5 turns) and a colonyship (3 turns) Player n:o 2 Has 8 research facilities Turn 10: Player n:o 1 Has 1 SY and 2 research facilities (2 turns) and second planet is colonized Player n:o 2 Has 10 research facilities Turn 20: Player n:o 1 Has 1 SY and 22 research facilities (12 in planet A and 10 in planet B) Player n:o 2 Has 20 research facilities Yes, I know things are not this simple, but you get the point. Negleting research at first will expose you fast take over but pays back later with greater industrial base. And greater research. I would accumulate this up so that you make at least 5 SY's at first 5 planets and then you start building other than SY or colonyships. Risky but pays off if you survive over that period. [ November 28, 2003, 10:26: Message edited by: Karibu ] |
Re: Starting tactics
I think you misunderstood me http://forum.shrapnelgames.com/images/icons/icon12.gif
Going for fastest possible expansion needs a lot of SY capacity. My point is: Put your SYs on small planets/moons (first) and don’t waste time building facilities on your valuable planets. |
Re: Starting tactics
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Re: Starting tactics
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Turn 5 P1: 5 colony ships P2: 4 colony ships, 3 BSYs Turn 11 (homeworld now on slow build): P1: 10 colony ships P2: 15 colony ships, 5 BSYs Player one might have up to 2 more colony ships at this time, depending where he sent his first few colony ships Quote:
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Re: Starting tactics
I always build at least one BSY on my starting planet and then set that to e-build whatever. This strategy has never let me down.
[ November 28, 2003, 20:00: Message edited by: rextorres ] |
Re: Starting tactics
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Or means that it worked better than any other strategey *you* could think of? http://forum.shrapnelgames.com/images/icons/icon12.gif Clinging to the same old ideas just because they "have always worked" has been the most common reason for empires / armies / companies / whatever to fail for centuries... |
Re: Starting tactics
In my experience spoon's strategy is the best for the first 10 turns - If you use any other you've put yourself at a disadvantage. Now as for the rest of the game there are so many factors that come in to play that of course it's not a guarantee to victory.
[ November 28, 2003, 21:02: Message edited by: rextorres ] |
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