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Re: Puppet Political Parties
Try targeting individual planets instead with the PPPs
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Re: Puppet Political Parties
Quote:
With PPP, don't planets have a 50/50 chance of joining you or forming their own empire? Are you seeing the PPPs fail outright, or maybe some of them are causing the planets to form their own empires? I am pretty sure it tells you if the planet formed its own empire, rather than reporting it as a failed project. |
Re: Puppet Political Parties
In my specific case, all the planets he has are in the homeworld system (FQM Thanks Fyron ) The first one I got with PPP had troops on it, but no WPs or satellites. The one from the second try I am not sure about. They haven't rebelled yet, just come over to my side.
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Re: Puppet Political Parties
PPP does not cause rebellion, the targeted planet just joins you. Rebellion does not have anything to do with PPP (though there are other intel projects that may cause it). Whatever is on the planet - troops, WPs, facilities - does not make any difference for the chance to succeed once counterintel is passed.
50% failure despite counterintel is documented, I also had more like 30% success, so it may be a bug in program or documentation. There are two different sets of Messages, one for the 50% (?) failure, one for projects stopped by counterintel. Also, counterintel stops projects in the order they are entered, so if you have a successful project, and then a stopped project, it was NOT the counterintel. They are also listed in the turn results in that order, though inverse, with the projects stopped by CI listed Last. |
Re: Puppet Political Parties
Wow! Both of my PPP intel projects were successful this turn. http://forum.shrapnelgames.com/images/icons/icon7.gif
That makes 2 sucessful and 11 unsuccessful so far in this game. Also, none were stopped by counter-intel....Greybeard |
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