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-   -   Retrofit Problem (http://forum.shrapnelgames.com/showthread.php?t=10972)

Roanon January 3rd, 2004 09:59 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed
<font size="2" face="sans-serif, arial, verdana">Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost http://forum.shrapnelgames.com/images/icons/icon12.gif

Roanon January 3rd, 2004 10:13 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!
<font size="2" face="sans-serif, arial, verdana">Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...

Baron Munchausen January 3rd, 2004 11:39 PM

Re: Retrofit Problem
 
I don't recall anything in the history file about resource converters being limited. Has anyone else tested this? Guess I'll have to check it out for myself to be certain.

Roanon January 4th, 2004 02:50 AM

Re: Retrofit Problem
 
Usually I only have a single planet being able to convert resources. So its not very difficult to check what is going on there - and I make sure I double-check this important special planet every turn.
I do not see any advantages to having more than one converter. Except for messing up the economy http://forum.shrapnelgames.com/images/icons/icon12.gif . Is it normal to have more planets with resource converters, and what good is it for?

Richard22443 January 4th, 2004 02:59 AM

Re: Retrofit Problem
 
I usually put another resource converter on some other planet in case the sun in the first system goes nova and destroys all the planets.

Grandpa Kim January 4th, 2004 10:47 PM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Grandpa Kim:
And a converter can only convert 1000K per turn. In one game recently completed I was using 3 converters ... because I had to!

<font size="2" face="sans-serif, arial, verdana">Now THIS is really a new information - and a good reason. Where did you get this info, have I missed it in the noob FAQ or is it really missing there?

Do you get an error message next turn if you try to convert more than 1000k? When ordering conVersions, there is no message at all (something for the next Version please if so!). Is it 1000k source material, or 1000k after-conVersion minerals? 1000k per Category (org/rad) or 1000k total? Given the resource amounts in NGC3, 1000k is not much...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The info came from a thread about 6 months ago. As I recall, you get no error message, you just don't get full conVersion. The 1000K refers to the source material. (Could be 999K)

Quote:

I guess I could set up two consecutive orders at one RC but I've never tried it..
<font size="2" face="sans-serif, arial, verdana">Yes, this works fine. Both ways. 2 resources to the 3rd resource or 1 resource to the other 2.

Fyron January 5th, 2004 02:06 AM

Re: Retrofit Problem
 
Quote:

Originally posted by Roanon:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
Backups. What if that first planet gets glassed

<font size="2" face="sans-serif, arial, verdana">Given the location and protection of that planet, I probably will have to worry about other things than converting resources if it is lost http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">3 words: Gravitational Quantum Resonator. http://forum.shrapnelgames.com/images/icons/icon12.gif System Gravitational Shields are expensive and it is impracticle to build them everywhere in most games, save in the very later stages. Massive war usually occurs long before you can research and build them. So is opening 10 WPs in all interior systems. Doing so either requires a lot of WP opening ships, or a lot of time.

[ January 05, 2004, 00:09: Message edited by: Imperator Fyron ]


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