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Re: OT: Like Master of Magic?
build lots of pikemen. build a wall and castle. get a hero. build more pikemen, put them outside your city. get another hero. cast that spell that heals all your units each turn. put both enhencement spells on your hero. put it with the second stack of pikemen. watch everything in the stack that isn't the hero get decimated time and time again. build another stack. get another hero. when your hero's are maxed out, send them out to conquer. they can now take out entire army's. do so.
my brother's got three city's and he hasn't been attacked yet. lucky. |
Re: OT: Like Master of Magic?
Quote:
Derek </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Isn't AOW a RTS game? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Age of Wonders is a turn based strategy, and while the original one wasn't all that special, the second Version, Age of Wonders II, along with it's succesor/add-on, AoW II:Shadow magic is most definitely not stale. The mod community for it is at least as good as SE:4, if not better (and I speak as one of the members and mod creators of both communities) And like I said, Shadow Magic has a robust random scenario generator, better than the one I would say that was with MoM, along with a strong built in campaign. To each his own, of course, and I can't really judge how you would like a game, but I suggest reading some of the top notch reviews it has gotten. I leave it to you to search for them, both because I don't believe in handing anything on a silver platter to anyone, and because any reviews I recommend might be suspect. Derek |
Re: OT: Like Master of Magic?
I actually like AoW more than AoWII. My major complain is the interface and ize of units. Small map viewing area and oversized figures makes the world looks small. Aow, in contrast, gives the impression of the grand, world spanning game.
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