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Re: Racial Trait Disadvantages
The USA is a far cry from being "deeply religious"... Also, central authority DOES NOT equate to totalitarian. Being deeply religious means that the religion is more prominent, and much more likely to develop a centralized authority. Roman Catholic Church, for example.
[ January 19, 2004, 20:35: Message edited by: Imperator Fyron ] |
Re: Racial Trait Disadvantages
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Re: Racial Trait Disadvantages
Religous Right? Self loathing fondness for totalitariansim? Hebrews only unlucky in antiquity? Another religious / political discussion?
NOOOOOooooooooooooOOOOOOOOOOOooooooo! depending on the mod, you can do different things with these traits. basically you can raise or lower anything, so its pretty simple. but if you penalize planetary spaceyards through a trait, and boost construction through the normal ability, you end up with a poor ground based builder but a strong orbital builder. perfect for porportions. if you take a trait that hoses your resource extraction but spend points lowering your maintenance, you get a race that will produce more from 'profitable' ships and bases, like in some Versions of p&n. Basically, its worth making a negative trait for every possible item that you can (its a short list) and adjusting the point value based on the mod in question. |
Re: Racial Trait Disadvantages
Looking for bugle.....
Preparing to blow taps for this thread in case of religious/political argument. http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Racial Trait Disadvantages
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Supply Cost - good candidate Luck - keep it small since most games don't have events anyway... Vehicle Speed - oof - should be worth a lot Planet Storage Space - good one Planetary SY Rate - see Pukes comment below. Then mod him down. Tech Areas - You could include a racial trait that hoses the player's starting planet by making his starting facilities weaker. The following were listed as possibly not working at all, but if they do, you should be able to assign negatives to them. Troops Bonus Fighter Bonus Ship Bonus Mineral Production Mineral Storage Organics Production Organics Storage Radioactives Production Radioactives Storage Research Production Intelligence Production Trade Ground Combat Space Combat Maintenance Cost Ship Attack Ship Defense |
Re: Racial Trait Disadvantages
Going by that Last post
Do we want more events or less events. And if no changes to the occourance numbers do we want modders to get to work on introducing say 100+ event types. Supply costs changes - could work by increasing the amount of supplies used per movement point reducing the range of starting ships Vechile speed - could add or subtract in terms of the propulsion of ship parts or making propulsion technology twice as expensive as normal to research. Planetary storage space - good idea expand or reduce the available space would have an impact on ground combat and weapons platforms ? Tech areas - making a players starting facilities or making research facilities more expensive to construct could work ? Comments or ideas welcome |
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Re: Racial Trait Disadvantages
If you look in the preceding paragraph in BM's post, you will see:
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