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-   -   PBW, First Impressions.. (Multiplayer discussion) (http://forum.shrapnelgames.com/showthread.php?t=11138)

David E. Gervais January 19th, 2004 12:01 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
So? Any ideas on how to improve Multiplayer in SE5?

http://forum.shrapnelgames.com/images/icons/icon12.gif

Fyron January 19th, 2004 12:06 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
Leave PBEM/PBW modes alone, as they are perfect, and fix the buggered TCP/IP mode. Make it send files to multiple Users at once, based on bandwidth available.

tesco samoa January 19th, 2004 12:48 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
agreed with seiv..

for 5


Well there really needs to be a game admin area...Where the game admin can go in and see what is going on in the game... View the scores and see the game itself.

And to make sure that the game admin does not use it when playing . Put a note each players log that the game admin has logged into the game to view it...


The largest improvement I can see is to work on the sim turn until it almost is sim....

And have the game admin more power in setting up games... Like i mentioned in a dev chat http://forum.shrapnelgames.com/images/icons/icon12.gif

Oh Yea... Save turn during a turn so you can come back and finish it....

DavidG January 19th, 2004 12:56 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
Quote:

Originally posted by Imperator Fyron:
Double click batch file, spend one second moving the mouse cursor between the 2 clicks of selecting the game and hitting Load Saved Game... ok...
<font size="2" face="sans-serif, arial, verdana">OK Your way is the best. Mine sucks. Happy?

Fyron January 19th, 2004 01:00 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
http://forum.shrapnelgames.com/image...s/rolleyes.gif Neither way saves much time over the other.

Captain Kwok January 19th, 2004 01:38 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
When I play PBW-Athon games, this is the setup I use:

I have the pbw site open to the game's page. To download the file, I just open the .zip file instead (no saving to HD) and unzip to the savegame directory. The handy launcher is open and the game name is highlighted. I hit play saved game, game loads and I do my turn. Once done, quick upload to the site. Periodically I hit refresh to see if the next turn is ready. If not, keep surfing at Shrapnel, or another SE related site.

geoschmo January 19th, 2004 01:53 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
The idea about only sending the information that has changed instead of the whole game file is interesting. Would speed things up some. However, it would have to offer both options because many people don't play every turn from the same machine. If the executable would create a complete game file and also a difference file then PBW could be setup to offer a choice of which file the player needed for their circumstances.

Baron Grazic January 19th, 2004 02:47 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
1) The game should not close at the end of each turn. (this way the player could overview his/her empire while waiting for the next PBW turn to be available.)

I would agree with this. Once you finish your turn, it should go back to the Main Menu, so you can select another option.

There is 2 changes I would like to see.

1. As stated prevoiusly, saving the game mid session needs to be added. Some turns get pretty long, especially when communicating with many allies/enemies.

2. Editing of any communication you send should be enabled. If I send a communication and want to add something later, why shouldn't I be able to do that, because the game turn hasn't finished yet and nothing should have taken effect yet.

David E. Gervais January 19th, 2004 04:27 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
Quote:

Originally posted by geoschmo:
The idea about only sending the information that has changed instead of the whole game file is interesting. Would speed things up some.
<font size="2" face="sans-serif, arial, verdana">I noticed that the .plr file we send is always around 7-8k and the save game download is 400-500k (so far). I find it strange that the 6 players send in approx 48k of data (6x8k) and each have to then dl a 400+k file. it seems to me that much of what is in the save game file could be saved localy, or if the game is running then perhaps much of it would not be needed. (Send 8k and recieve 48k (the combined info processed by the server.) and have each local game play out the others moves.)

just a thought, Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D January 19th, 2004 05:03 AM

Re: PBW, First Impressions.. (Multiplayer discussion)
 
While that might save download time,you'd run into a couple of problems.

1- you'd have to process the turns. On big games this would possibily take longer than you would to download a complete turn.

2- Random Number Generators. In other words, you'd have to run the turn again. Including combat- which might turn out quite different than what actually happened because of differences in which shots hit.


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