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-   -   Invasion! Beta Discussion (http://forum.shrapnelgames.com/showthread.php?t=11143)

Combat Wombat January 24th, 2004 06:52 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Beta 0.25 of Invasion! has finally arrived this is the biggest update yet. To run the mod you will need Image Mod and FQM Deluxe

Change List

Added Laser I-V
Added Point Defense Grid I-V
Added Titanium Structural Supports I-III
Added Ultra Violet Laser I-VIII
Added Infrared Laser I-VIII
Fixed Problem where every race starts with Rock Colonization
Fixed Super Dreadnought having wrong picture
Fixed Omni-Colony Picture
Invasion! now takes advantage of many Image Mod images

Download Invasion Beta 0.25 Here
http://www.spaceempires.net/files/cw/Invasionbeta25.rar

Combat Wombat January 24th, 2004 07:07 AM

Re: Invasion! Mod Discussion Beta 0.40
 
After some problems Invasion! is back on PBW. Sign up now before you miss your chance!

Captain Kwok January 24th, 2004 07:10 AM

Re: Invasion! Mod Discussion Beta 0.40
 
I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?

Combat Wombat January 24th, 2004 07:15 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Not quite, but you should dl the mod and play it constantly just to make sure

Fyron January 24th, 2004 08:17 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Quote:

Originally posted by Captain Kwok:
I see you've added the infamous IR Laser. Does it change the channels on the viewscreen of your enemies?
<font size="2" face="sans-serif, arial, verdana">Kwok... that was not funny when you said it on SE.net, and it is not funny here. http://forum.shrapnelgames.com/images/icons/tongue.gif You can certainly use infrared radiation as a weapon, just get it high in energy and concentration.

Ahh man... don't change the name of the mod folder! http://forum.shrapnelgames.com/images/icons/icon9.gif

[ January 24, 2004, 06:24: Message edited by: Imperator Fyron ]

narf poit chez BOOM January 24th, 2004 10:19 AM

Re: Invasion! Mod Discussion Beta 0.40
 
i thought it was funny. not hilarious, but still funny.

Captain Kwok January 24th, 2004 03:17 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Sure you can use it as a weapon, but why not pick some EMR that's a bit stronger like X-Rays? Unless of course you are going for the classic Martian "Heat Ray".

Fyron January 24th, 2004 07:50 PM

Re: Invasion! Mod Discussion Beta 0.40
 
Well the mod where CW borrowed those from has X-Ray Lasers... and CW has UV Lasers in Invasion... it is not as if the IR Laser is the only one used. http://forum.shrapnelgames.com/images/icons/tongue.gif At least in Adamant, it is longer ranged and weaker than the X-Ray Laser.

Combat Wombat January 25th, 2004 02:10 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Everyone that makes a solid contribution to the mod whether that be an idea or informing me of bugs will get a new weapon in the mod named after them.

Renegade 13 January 25th, 2004 04:05 AM

Re: Invasion! Mod Discussion Beta 0.40
 
Ok, I promised to test your mod, and here are some preliminary results:

- A dedicated Savegame folder would be nice, just to keep the savegames of mods separate.
- If possible, have AI’s colonize a little more in the early game. In my first game, many AI's seemed to have trouble.
- Error in Ultra Violet Laser description. You have utra instead of ultra.

Its not very much, but I haven't had much time to spend recently. Hopefully more to come.


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