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-   -   Maps, theory discussion (http://forum.shrapnelgames.com/showthread.php?t=11145)

Fyron January 19th, 2004 09:29 PM

Re: Maps, theory discussion
 
Isn't Google wonderful Tesco? http://forum.shrapnelgames.com/images/icons/icon10.gif

tesco samoa January 19th, 2004 09:54 PM

Re: Maps, theory discussion
 
google i am alittle more refined than that cookie cutter search engine.

Yea I was being funny.... I was laughing the whole time i was making that post...

Fyron January 19th, 2004 09:59 PM

Re: Maps, theory discussion
 
We all know you used Google Tesco. http://forum.shrapnelgames.com/images/icons/tongue.gif

Loser January 19th, 2004 10:06 PM

Re: Maps, theory discussion
 
Hmm... for the sake of readablilty it would probably be better to represent the tetrahedrons differently. Like this.</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> ---------------#-------------\
/ \ /---------\ \
| ----------------#---------\ \ \
|/ ------------\ / \ /-----\ \ \ \
||/ ------------#---#-----\ \ \ \ \
|||/ --------\ / \ / \ /-\ \ \ \ \ \
||||/ --------#---#---#-\ \ \ \ \ \ \
|||||/ ----\ / \ / \ / \ \ \ \ \ \ \ \
||||||/ #---#---#---#---#| | | | | | |
|||||\|/ \ / \ / \ / \ / | / / / / / /
||||| #---#---#---#---#--// / / / / /
|||\|/ \ / \ / \ / \ / \ / / / / / /
||| #---#---#---#---#---#-/ / / / /
|\|/ \ / \ / \ / \ / \ / \ / / / /
\-#---#---#---#---#---#---#-/ / /
\ |\ |\ |\ / \ / \ / \ / /
\ \ \ \ \ \ #---#---#---#-/
\ \ \ \ \ \---/| /| /|
\ \ \ \ \-----/ / / / /
\ \ \ \-------/ / / /
\ \ \---------/ / /
\ \-----------/ /
\-------------/</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Oh yeah, sure. That's more readable... http://forum.shrapnelgames.com/image...s/rolleyes.gif

[ January 19, 2004, 20:54: Message edited by: Loser ]

Loser January 19th, 2004 11:03 PM

Re: Maps, theory discussion
 
Next, the icosahedron!

PvK January 19th, 2004 11:24 PM

Re: Maps, theory discussion
 
Neat ideas.

I think for a competetive "fair" game, it makes a lot of sense to just show both players the map to start with. Otherwise, even without Ancient being used, there is a lot dependent on discovery, which is a shot in the dark.

The economics of the unmodded game favor the fastest, most massive expansion so much that rapid planet grabbing is the most important factor between skilled competetive players.

You guys are gonna make all these maps right?

http://forum.shrapnelgames.com/images/icons/icon12.gif

The "Fair" map used in the Universe Cup tourney was, I thought, about as fair as could be. It is completely symmetrical (lozenge- or football- shaped), and players were allowed to study the map before play. It did get a bit dull playing on the same map after a while, though. Maybe someone could make some more maps that are completely symmetrical.

On the other hand, I tend to like randomized maps even if they aren't as fair.

Has anyone made any mods that have expansion economies half-way between Proportions and unmodded?

PvK

Fyron January 19th, 2004 11:40 PM

Re: Maps, theory discussion
 
Check out the B5 Mod. Or P&N PBW. Both of those have slowed down economic expansion, but certainly not as far as Proportions.

And for the record, even Proportions favors he who can expand the fastest. It is diluted, but fast expansion is still important.

[ January 19, 2004, 21:43: Message edited by: Imperator Fyron ]

Loser January 20th, 2004 12:53 AM

Re: Maps, theory discussion
 
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?

Loser January 20th, 2004 02:17 AM

Re: Maps, theory discussion
 
Alright, here it comes.</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> /---------------\
|/-------------\ \
#-------------\ \ \
/-\ /|\ /---------\ \ \ \
/ /-# | #---------\ \ \ \|
/ / /|\|/|\ /-----\ \ \ \||
/ / || # | #-----\ \ \ \|||
|/ || |\|/|\ /-\ \ \ \||||
|| |\ | # | #-\ \ \ \|||||
|| | \|/|\|/|\ \ \ \||||||
|| | # | # || \ \|||||||
|| \ /|\|/| || \||||||||
|| /-# | # | /| |||||||||
|| / /|\|/|\|/ | |||||||||
||/ || # | # | |||||||||
||| || |\|/|\ / |||||||||
||| |\ | # | #-\ |||||||||
||| | \|/|\|/|\ \ |||||||||
||| | # | # || \|||||||||
||| \ /|\|/| || ||||||||||
||| /-# | # | /| ||||||||||
|||/ /|\|/|\|/ | ||||||||||
|||| || # | # | ||||||||||
|||| || |\|/|\ / ||||||||||
|||| |\ | # | #-\ ||||||||||
|||| | \|/|\|/|\ \||||||||||
|||| | # | # || |||||||||||
|||| \ /|\|/| || |||||||||||
||||/-# | # | /| |||||||||||
|||||/|\|/|\|/ | |||||||||||
||||||| # | # | |||||||||||
||||||| |\|/|\ / |||||||||||
||||||\ | # | #-\|||||||||||
|||\|\ \|/|\|/|\||||||||||||
\\\-# \ # | # ||||||||||||||
\\/ \|/|\|/| ||||||||||||||
\---# | # | /|||||||||||||
|\|/|\|/ /|/||||||||||
| # | # / #-/|||||||||
| |\|/|\|/ \-/////////
| | # | #----////////
| |/|\|/ \---///////
\ ||| #------//////
\\\\ \-----/////
\\\\-------////
\\\-------///
\\-------//
\-------/</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Whoa, that one's messy.

I think there's an error.

Can you find it!?!?

[edit: by the way, that's an icosahedron with an extra system midway along each edge. you might be more liekyl to recognize an icosahedron if I called it a D20]

[ January 20, 2004, 00:28: Message edited by: Loser ]

dHay January 20th, 2004 02:49 AM

Re: Maps, theory discussion
 
You could try for HyperCubes, which are one of the models minimizing the connectivity between multiprocessor systems. Ones with LOTS of processors. http://forum.shrapnelgames.com/images/icons/tongue.gif

Remember, the perfectly predicable map is, ummm, BORING! http://forum.shrapnelgames.com/images/icons/icon10.gif


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