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-   -   New info at MM (http://forum.shrapnelgames.com/showthread.php?t=11171)

Fyron January 25th, 2004 03:12 AM

Re: New info at MM
 
Obviously a "cool" (to lame people that need to look cool) way to type "drool." http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities January 25th, 2004 03:18 AM

Re: New info at MM
 
Quote:

Originally posted by Imperator Fyron:
Obviously a "cool" (to lame people that need to look cool) way to type "drool." http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">whockde onn foniks werkerd for mea.

Deathstalker January 25th, 2004 04:00 AM

Re: New info at MM
 
9. Fixed - Decreased seeker damage factor required to move to next target.


??????????? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif

[ January 25, 2004, 02:01: Message edited by: Deathstalker ]

oleg January 25th, 2004 05:04 AM

Re: New info at MM
 
Quote:

Originally posted by Deathstalker:
9. Fixed - Decreased seeker damage factor required to move to next target.


??????????? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif

<font size="2" face="sans-serif, arial, verdana">I think it means AI will spread missile fire better. For example, right now, when AI have 100 satellites with missiles, it sends around 20 missiles per target. That usually results in a huge waste. Should become "smarter" in next patch.

Deathstalker January 25th, 2004 05:21 AM

Re: New info at MM
 
darn, I thought maybe it was that seekers with movement would aquire a new target after the main one they were aimed at was destroyed....ah well.....

Fyron January 25th, 2004 06:26 AM

Re: New info at MM
 
To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?

Combat Wombat January 25th, 2004 07:26 AM

Re: New info at MM
 
still waiting for those comma seperated lists but besides that looks great

QuarianRex January 25th, 2004 08:57 PM

Re: New info at MM
 
Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.

Paul1980au January 25th, 2004 09:20 PM

Re: New info at MM
 
Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.

Renegade 13 January 25th, 2004 10:05 PM

Re: New info at MM
 
Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.


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