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Re: New info at MM
Obviously a "cool" (to lame people that need to look cool) way to type "drool." http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: New info at MM
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Re: New info at MM
9. Fixed - Decreased seeker damage factor required to move to next target.
??????????? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif [ January 25, 2004, 02:01: Message edited by: Deathstalker ] |
Re: New info at MM
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Re: New info at MM
darn, I thought maybe it was that seekers with movement would aquire a new target after the main one they were aimed at was destroyed....ah well.....
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Re: New info at MM
To any beta tester... have the population modifiers to production and construction been "smoothed out" yet? ie: bonuses every 1% instead of every 10%?
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Re: New info at MM
still waiting for those comma seperated lists but besides that looks great
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Re: New info at MM
Gotta say that I would love to see the recapture of drones launched during combat, just like fighters are handled. This would make drones a viable tactical combat option and not just a tactical waste of resources.
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Re: New info at MM
Re capturing drones would be good + a smarter AI in both tactics and overall strategy is a good idea also. - Would also like to see more adaptiveness in pursuing technology targets instead of weapons first then all others. Makes it to easy to steal weapons tech off em by ship capture or intel projects. As i can research stuff like resource management and cargo etc and just steal weapons tech.
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Re: New info at MM
Smarter AI would be good, but isn't very practical. That would require major changes, and would take a lot of time. There probably just isn't time to create smarter AI's after the game has been out for a couple of years already. Not really an economically viable option.
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