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-   -   Repair ships, supply ships, n' such (http://forum.shrapnelgames.com/showthread.php?t=11185)

oleg January 27th, 2004 06:24 PM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by oleg:
Unfortunately, PvK is right. During the turn, solar panels add to the ship supplies and only after that ships in the fleet redestribute the supplies. It is a good idea have a specialized ships with a lot of supply bays and solar panels.

<font size="2" face="sans-serif, arial, verdana">Actually it's vice versa. Supplies are distributed first and after that supplies from solar panels are added. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Are you sure ? It would mean that in a fleet with ships not fully full yet, ship with with solar panels will have more supply. AFAIK, that's not the case, ships have same supplies in this scenario. I might be wrong of course.

TurinTurambar January 27th, 2004 07:49 PM

Re: Repair ships, supply ships, n\' such
 
Quite simply what I have discovered is to agressively research Resupply and Stellar Harnessing as quickly as possible to attain mobility. While impatiently waiting for Quantum tech, I will apply a few upgrades (Solar) to existing ship types to gain range and stamina in active combat sectors, but, if I've got a few fleets hanging out in Cretirk "just in case," I'll let them sit and wait for a "Tanker."
My Tanker is a destroyer chasis with 6 of my latest engines, my latest Mstr.Computer, and a Quantum Reactor. When this inexpensive ship is attached to an obsolete fleet of 18 Missile Cruisers I saw no reason to scrap, it refuels the whole lot every turn to max. As new ship types are developed with high-usage components (like Cloaking) I will fit each ship with its own Reactor.
The Tanker is a good transitional vessel for the aging Fwandreian Interceptors who have been staving off the Drushocka since 2102.6.

gregebowman January 27th, 2004 08:15 PM

Re: Repair ships, supply ships, n\' such
 
I've deployed a similar strategy when using a fleet. If I don't have a quantum reactor yet, I'll get hte biggest hull I have and put in solar collectors and supply and send that out.

Asmala January 27th, 2004 08:24 PM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by oleg:
Are you sure ? It would mean that in a fleet with ships not fully full yet, ship with with solar panels will have more supply. AFAIK, that's not the case, ships have same supplies in this scenario. I might be wrong of course.
<font size="2" face="sans-serif, arial, verdana">Yes I'm quite sure. Ships with solar panels have more supply than others even if they are in the same fleet.

Grandpa Kim January 27th, 2004 08:52 PM

Re: Repair ships, supply ships, n\' such
 
Quote:

Originally posted by Asmala:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by oleg:
Are you sure ? It would mean that in a fleet with ships not fully full yet, ship with with solar panels will have more supply. AFAIK, that's not the case, ships have same supplies in this scenario. I might be wrong of course.

<font size="2" face="sans-serif, arial, verdana">Yes I'm quite sure. Ships with solar panels have more supply than others even if they are in the same fleet. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, just check each ship individually and you will see the differences. They would all be the same (or maxed out) if it was collect supplies then share.


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