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Re: No moons, please.
Err.. Being the "newguy", I'll keep my mouth shut.
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Re: No moons, please.
What does being a "newguy" matter? Noone is looked down upon or have their comments devaluated just because they are new or anything silly like that.
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Re: No moons, please.
what Fyron said.
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Re: No moons, please.
I just figured that this forum, in particular, might have put the MOO3 topic to bed quite some time ago.
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Re: No moons, please.
Bashing MOO3 is always fun though. There are just so many ways in which it fails, you can never run out of them! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: No moons, please.
Oh, should I not post my MOO 3 "Final Review" when I finally finish the game I'm procrastinating over? http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: No moons, please.
Oh I think you should!
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Re: No moons, please.
Well ok MOO3 is bad not as good as SEIV (which has useful contributions taht are listened to from the programmers to the fans playing it) modding the game makes it much more fun.
That said back to no more moons - i would like to see moons that dont have any minerals but can be used as limited types of colonies ie only military type facilities resupply depot, fleet training ship yards etc. |
Re: No moons, please.
That can not be done easily in a random map generation... you would have to set them up with 0 value in the map editor.
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Re: No moons, please.
rofl
but you guys are right, this is by fast the best /most active /helpful /nicest /strangest /weirdest /funniest forum I encoutered so far... |
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