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-   -   Known Bugs (http://forum.shrapnelgames.com/showthread.php?t=11195)

Asmala January 27th, 2004 11:15 PM

Re: Known Bugs
 
Quote:

Originally posted by PvK:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by rextorres:
I don't know if this is intentional, but, I consider machine gun storm creation to be a bug or at the least an exploit.

If you create a storm and set the ship to "repeat orders" it will create up to 204 storms in one spot in one turn to the limit of its supply.

<font size="2" face="sans-serif, arial, verdana">OMG! That's hilarious! BUG!

PvK
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Maybe hilarious, but annoying too if your enemy has over 200 storms over every planet and sun. (Btw, it's 252 storms you can create in one turn if you don't move. Yes, a very important fact http://forum.shrapnelgames.com/images/icons/icon10.gif )

Asmala January 27th, 2004 11:18 PM

Re: Known Bugs
 
If enemy sweeps a minefield entirely you get no log message about it.

Grand Lord Vito January 27th, 2004 11:48 PM

Re: Known Bugs
 
Quote:

Originally posted by Asmala:
If enemy sweeps a minefield entirely you get no log message about it.
<font size="2" face="sans-serif, arial, verdana">I also hate this.

Paul1980au January 28th, 2004 01:16 AM

Re: Known Bugs
 
Well there is another bug for MM to fix. If a enemy completley clears all mines then it should tell us so.

JLS January 28th, 2004 02:02 AM

Re: Known Bugs
 
Quote:

Originally posted by Roanon:
No, you cannot load more onto a ship with full cargo in non-sim games, but it should not stop executing all orders thereafter and just ignore the load order instead.

<font size="2" face="sans-serif, arial, verdana">It would be us that asked the ship to load the Cargo that can not fit and if the ship can not I would rather it ask again the next turn. If I error, it may be perfered the ship not continue with the incomplete orders.

However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade.

[ January 27, 2004, 13:27: Message edited by: JLS ]

Captain Kwok January 28th, 2004 02:12 AM

Re: Known Bugs
 
Quote:

Originally posted by Imperator Fyron:
Unfortunately, the only part of formations that are stored in the empire file are the names, not the actual ship placements. There is no integration of formations into the empire file.
<font size="2" face="sans-serif, arial, verdana">This would be a good idea for SE:V though!

Baron Munchausen January 28th, 2004 07:31 PM

Re: Known Bugs
 
That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?

(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.)

[ January 28, 2004, 17:33: Message edited by: Baron Munchausen ]

oleg January 28th, 2004 09:06 PM

Re: Known Bugs
 
Known Bugs ? Taera ! http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky January 29th, 2004 02:18 AM

Re: Known Bugs
 
When you try to mothball ships with population on board, the mothball fails but you receive no error message about it. Unless you specifically go check, you never know it didn't work.

Kamog January 29th, 2004 08:46 AM

Re: Known Bugs
 
If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.

In the construction queues screen, the "ships" button doesn't seem to do anything.


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