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Re: Known Bugs
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PvK </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Maybe hilarious, but annoying too if your enemy has over 200 storms over every planet and sun. (Btw, it's 252 storms you can create in one turn if you don't move. Yes, a very important fact http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: Known Bugs
If enemy sweeps a minefield entirely you get no log message about it.
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Re: Known Bugs
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Re: Known Bugs
Well there is another bug for MM to fix. If a enemy completley clears all mines then it should tell us so.
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Re: Known Bugs
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However, in non-simu games. Cargo as Oleg pointed out; needs fixing or will be fixed in the next upgrade. [ January 27, 2004, 13:27: Message edited by: JLS ] |
Re: Known Bugs
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Re: Known Bugs
That's interesting. It does still inform you that mothballing cannot work if you have any other cargo, doesn't it? If so, I wonder what is different about population?
(Say, wouldn't it be nice to have dedicated 'population quarters' back from SE III instad of just loading your population up like cargo? Then you'd have to build dedicated population transports again. It could even be a settable 'option' so people that like the current arrangement could keep it.) [ January 28, 2004, 17:33: Message edited by: Baron Munchausen ] |
Re: Known Bugs
Known Bugs ? Taera ! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Known Bugs
When you try to mothball ships with population on board, the mothball fails but you receive no error message about it. Unless you specifically go check, you never know it didn't work.
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Re: Known Bugs
If you have a transport ship containing more than one type of alien population, then if you go into the ships/units screen and click the 'cargo' button to show the contents, the cargo list shows the same number for each type of population, even though you may have different numbers of each alien type on board.
In the construction queues screen, the "ships" button doesn't seem to do anything. |
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