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-   -   Concept Work (http://forum.shrapnelgames.com/showthread.php?t=11315)

gregebowman February 12th, 2004 03:24 PM

Re: Concept Work
 
AT, I like those pictures. Keep to the red. I think we have enough gun-metal grey ships as it is.

Atrocities February 12th, 2004 06:37 PM

Re: Concept Work
 
http://www.astmod.com/concept/cen1.PNG http://www.astmod.com/concept/cen1m.PNG
http://www.astmod.com/concept/cen2.PNG http://www.astmod.com/concept/cen2m.PNG

[ February 12, 2004, 16:40: Message edited by: Atrocities ]

Atrocities February 12th, 2004 06:38 PM

Re: Concept Work
 
http://www.astmod.com/concept/cen1port.PNG
http://www.astmod.com/concept/cen2b.PNG http://www.astmod.com/concept/cen1bm.PNG
http://www.astmod.com/concept/cen2b.PNG http://www.astmod.com/concept/cen2bm.PNG

[ February 12, 2004, 16:40: Message edited by: Atrocities ]

Fyron February 12th, 2004 06:41 PM

Re: Concept Work
 
I suggest you just make 2 variations of the race, one red and one blue, so everybody is happy.

Ragnarok February 12th, 2004 06:47 PM

Re: Concept Work
 
I agree with Fyron. http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

If you order the ships in numbers as </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">1 2
3 4</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Then ship 3/4 (same one) I think the main capsule is a little small in relation to the rest of the ship. But I still like the ships very much. I look forward to the rest of the images.

Atrocities February 12th, 2004 06:51 PM

Re: Concept Work
 
That is a side effect of the resizing, when I render for real I will compensate.

David E. Gervais February 12th, 2004 07:22 PM

Re: Concept Work
 
Really nice ships AT, now, if the forward pod in your Last ships was a fighter that could detach it would be nifty. In fact, make copies of the pod and put 3-4 back to back as a fighter carrier.

Again, nice work. (hmmm, I still ave some rusty paint left over don't make them too shiny or I might spray them. http://forum.shrapnelgames.com/images/icons/icon12.gif ) LOL

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

gregebowman February 12th, 2004 07:48 PM

Re: Concept Work
 
Quote:

Originally posted by David E. Gervais:
Really nice ships AT, now, if the forward pod in your Last ships was a fighter that could detach it would be nifty. In fact, make copies of the pod and put 3-4 back to back as a fighter carrier.

Again, nice work. (hmmm, I still ave some rusty paint left over don't make them too shiny or I might spray them. http://forum.shrapnelgames.com/images/icons/icon12.gif ) LOL

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">That's what we need! Graffitti!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Can you imagine you're about to launch into battle, and some gangbanger has spray-painted your shiny ship with some gang slogan? Hey, I just had an idea. Maybe someone can mod that for a sabotage/espionage type of thing, in which morale can be affected by graffitti.

narf poit chez BOOM February 13th, 2004 12:07 AM

Re: Concept Work
 
*when you eat your shipy's, do you eat the red ones Last?*

i like the red ones better.

Katchoo February 13th, 2004 04:26 AM

Re: Concept Work
 
Ya gotta use a lighter color so the details on the hull can stand out more.

How about pale yellows, light browns, or cammoflage greens?

David's idea for the Carrier sounds good aswell.

http://forum.shrapnelgames.com/images/icons/icon12.gif


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