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Re: Conquest PBW (Star Trek Mod v1.35) Question:
David the Conquest game was my fault. I planned it poorly and set it up incorrectly. For that I do sincerely apologize.
Normally most game have one or two drop outs over the course of many months. SOme have a high rate of turn over and other do not. Again I am sorry. |
Re: Conquest PBW (Star Trek Mod v1.35) Question:
Atrocities, I've been trying to reach you. Can you get on IM?
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Re: Conquest PBW (Star Trek Mod v1.35) Question:
Quote:
The trick is to find a small group of players willing to set aside some precious weekend-time for a game like this. Perhaps a "Weekend Warrior Game-of-the-month Club" where the players in the game sync up one weekend a month for a 4-6hour session. The rest of the time it would be a regular PBW. Anyway, I'm not by any means giving up on PBW, it still beats SP by a long shot, and it is fun. (In spite of my strange record in PBW games http://forum.shrapnelgames.com/images/icons/tongue.gif ) Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif P.S. Would it be possible to get the passwords of the other players in the Conquest game so that we have a look at how well things were for everyone in that game? (my password for the Ferengi in the conquest game was "cunning" if anyone wants to look at my meager empire.) [ March 19, 2004, 22:21: Message edited by: David E. Gervais ] |
Re: Conquest PBW (Star Trek Mod v1.35) Question:
You are looking at it all wrong David. Do many PBW games suffer from players dropping out? Yes, of course they do. But what's the alternative?
PBW is merely a tool to facilitate PBEM games. It's a common gathering point for people interested in playing, and an machine that takes a lot of the work out of putting it together and making it go. But it's not a panacea. PBW doesn't change the nature of PBEM games, or the human nature of the people playing in them. PBW games suffer from many of the same things that PBEM games suffer from to a certain degree. Players quit in PBEM just like in PBW. PBW just makes it easier on them so they are a little less likely to quit, and easier to find a replacment if they do. You had a couple bad experiences. 2 out of your first 3 games had less then satisfying endings. How many of those 3 games do you think you would have even had a chance to try if PBW weren't available? Do you seriously think that 3 games is enough of a sample to gauge the "average" PBW game? If 2 out of every 3 PBW games were as unsucessful as your experience do you seriously think it would get as much use as it does? And people would care how much when it suffered it's occasional downtime? Don't get me wrong David. I don't mean to sound harsh. It's just that I don't like the way you critisized the whole KOTH league because of the actions of your opponent. And now you critisize the whole PBW system because of a game owner that perhaps didn't do the best job of running his game. You get out of PBW and KOTH what you put into it. [ March 19, 2004, 12:31: Message edited by: geoschmo ] |
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