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-   -   SE IV The End Of An Era. (http://forum.shrapnelgames.com/showthread.php?t=11461)

DarkAngel February 28th, 2004 02:45 AM

Re: SE IV The End Of An Era.
 
I think Aaron and malfador realize that one of,if not the biggest draw to SEIV is it's modability.Therefore i really don't think they'd do too much to detract from that.even if they go heavy 3D I believe the game can still be very modable.Look at games like Civ3,a great deal of it's mods have to be done with 3D rendered units and such,yet it has a very large fan base contributing mods all the time.I believe just as with the conVersion from SEIII to SEIV they'll keep true to many of the elements while improving on others.They won't please everybody,but the vast majority will still love it and continue to play with the enthusiasm that has been a staple of the game and these forums.

Atrocities February 28th, 2004 07:40 AM

Re: SE IV The End Of An Era.
 
I have not played Civ III in sometime. Has it improved at all? What mods would you recommend?

klausD February 29th, 2004 12:12 PM

Re: SE IV The End Of An Era.
 
I dont think that a lot of SE3 players has abandoned the series after SE4 release. The most players had complaints about some good SE3 game mechanics which changed in SE4, but nonetheless played it like hell. http://forum.shrapnelgames.com/images/icons/icon7.gif
In SE4 I missed always the excellent construction system of SE3. I also dont like that fighters in SE4 are hardcoded to be able travelling in-system. (this should be rather an option for special long range fighters, while the standard fighter should be carrier or planet based) But these are just minor gripes.

I dont think that the differences from SE3 to SE4 are fundamental. But I am not so sure that there is no fundamental difference between SE4 and SE5. I cannot believe that it is easy for a normal user to construct 3D shipsets. Also I am VERY sceptical about the real time tactical combat engine. This is a big change to the classical SE approach to this matter. Many traditional turn based gamers will leave the fanbase because of this. (maybe me included) And because of a lot of newcomers which are attracted by realtime games the whole structure of the SE-fanbase will change.

For us all I hope that MM has learned something about the MOO3 desaster.

KlausD

Ruatha February 29th, 2004 12:17 PM

Re: SE IV The End Of An Era.
 
It will still be turn based.
Have you seen the "Combat mission" game series.

Wardad February 29th, 2004 01:28 PM

Re: SE IV The End Of An Era.
 
Quote:

Originally posted by Atrocities:
... I own Aaron and Shrapnel ...

<font size="2" face="sans-serif, arial, verdana">A Fraudian Slip? http://forum.shrapnelgames.com/image...s/rolleyes.gif

I just couldn't ;et it slide... http://forum.shrapnelgames.com/images/icons/tongue.gif

DarkAngel March 1st, 2004 01:39 AM

Re: SE IV The End Of An Era.
 
Quote:

I have not played Civ III in sometime. Has it improved at all? What mods would you recommend?
<font size="2" face="sans-serif, arial, verdana">I think it has.As for good mods it's kinda like SEIV in respect to there's a ton of mods out there for it. Personally i just use my own material usually. Here is a link to just about anything you could ever want/need http://forums.civfanatics.com/index.php?s= . One thing i would recommend is Snoopy's terrain graphics,they make the game look a lot more realistic. Also if you haven't already gotten it the Conquests expansion is pretty cool.

Fyron March 1st, 2004 01:56 AM

Re: SE IV The End Of An Era.
 
Quote:

Originally posted by klausD:
I dont think that a lot of SE3 players has abandoned the series after SE4 release. The most players had complaints about some good SE3 game mechanics which changed in SE4, but nonetheless played it like hell. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">You obviously did not know the people I knew then. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

I cannot believe that it is easy for a normal user to construct 3D shipsets.
<font size="2" face="sans-serif, arial, verdana">Actually... SE4 requires creating 3D shipsets now, otherwie they look like crap in-game. SE5 will simply require either using a different 3D graphics tool, or a converter.

Quote:

Also I am VERY sceptical about the real time tactical combat engine. This is a big change to the classical SE approach to this matter.
<font size="2" face="sans-serif, arial, verdana">Yes, but a good change.

Quote:

Many traditional turn based gamers will leave the fanbase because of this. (maybe me included)
<font size="2" face="sans-serif, arial, verdana">If they leave simply because it is announced to be real time, then they are not true strategy fans. They (and you) will have to try it out, and I have every confidence that it will be nothing like what you are expecting (especially after previous conversations with you on this subject). Real time can very easily play just like SE4 combat does now, with very simple pausing features, and the ability to issue orders while paused. Well, it will not be exactly the same, as it will eliminate all of the idiosyncrocies inherent in EVERY turn based combat system imagineable. It will be better.

Quote:

And because of a lot of newcomers which are attracted by realtime games the whole structure of the SE-fanbase will change.
<font size="2" face="sans-serif, arial, verdana">Only if it is made to be Starcraft-like real time. Otherwise, no.

Quote:

For us all I hope that MM has learned something about the MOO3 desaster.
<font size="2" face="sans-serif, arial, verdana">Of course. Do not presume that MM will pull off another MOO3. MOO3 combat was not bad because it was real time, it was bas because it was done very, very poorly.

Fyron March 1st, 2004 01:58 AM

Re: SE IV The End Of An Era.
 
Quote:

Originally posted by DarkAngel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> I have not played Civ III in sometime. Has it improved at all? What mods would you recommend?
<font size="2" face="sans-serif, arial, verdana">I think it has.As for good mods it's kinda like SEIV in respect to there's a ton of mods out there for it. Personally i just use my own material usually. Here is a link to just about anything you could ever want/need http://forums.civfanatics.com/index.php?s= . One thing i would recommend is Snoopy's terrain graphics,they make the game look a lot more realistic. Also if you haven't already gotten it the Conquests expansion is pretty cool. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Too bad there had to be 2 expansions to make Civ 3 even approach the level of Civ 2. http://forum.shrapnelgames.com/images/icons/icon8.gif If CIv 3 would have started out at Conquests, it might have been a worthwhile game. But alas, evil marketing tactics leave us with a huge sum of money for what should have been just the initial release of the game. http://forum.shrapnelgames.com/images/icons/icon9.gif

DarkAngel March 1st, 2004 01:59 AM

Re: SE IV The End Of An Era.
 
Just as games change and adapt with the times so must us fans http://forum.shrapnelgames.com/images/icons/icon10.gif

klausD March 1st, 2004 02:02 AM

Re: SE IV The End Of An Era.
 
ruatha,
I know the combat mission series. (although I did not like it very much, its too 3D for my taste)
Buts its alot better than a true real time combat engine, so I would not hesitate to buy the game.

thanks for the info.
klausD


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