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-   -   AI Gurus: Facility Construction (http://forum.shrapnelgames.com/showthread.php?t=11864)

JLS June 14th, 2004 04:02 PM

Re: AI Gurus: Facility Construction
 
Quote:

Originally posted by psimancer:
to allow it to duplicate my play style as closely as possible thus allow ing me to utilize a minister that is going to perform the way i would freeing me to perform other decisions and speed my turn processing
what i am doing is creating a race minister that will do what i would do efffectively i am trainig the ministers i can access to act as i desire allowing me to operate more like a ruler instead of a manager

<font size="2" face="sans-serif, arial, verdana">Agreed, a novel idea - Especially for Multiplayer http://forum.shrapnelgames.com/images/icons/icon7.gif

And if you should drop out, your AI could cover for you http://forum.shrapnelgames.com/images/icons/icon12.gif

[ June 14, 2004, 16:38: Message edited by: JLS ]

Grand Lord Vito June 14th, 2004 08:14 PM

Re: AI Gurus: Facility Construction
 
Quote:

Originally posted by Paul1980au:
Perhaps JLS could contribute to SE5 AI programming or ideas.
<font size="2" face="sans-serif, arial, verdana">What makes you think JLS hasnt Contributed http://forum.shrapnelgames.com/images/icons/icon12.gif

psimancer June 28th, 2004 12:29 PM

Re: AI Gurus: Facility Construction
 
Quote:

Originally posted by JLS:
Agreed, a novel idea - Especially for Multiplayer http://forum.shrapnelgames.com/images/icons/icon7.gif

And if you should drop out, your AI could cover for you http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">exactly thus in one instance i reduce some of my micromanagement and in the other well he's trained just not very good at decision making

like the radar operator on a battleship he can see a enemy but he's not trained (or usually capable)to handle the decisions necessary for fleet wide victory


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