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-   -   Questions: (http://forum.shrapnelgames.com/showthread.php?t=11959)

Yef May 4th, 2004 08:21 PM

Re: Questions:
 
Thanks everyone.


Now I have a couple more http://forum.shrapnelgames.com/images/icons/icon10.gif (Thanks for your patience!)

1- I designed a new fighter with small shields 1, and when I put it up against my previous design in the simulator, it turns out that the one with shields beats the heck out of the one without shields. The problem with this is that both fighters are armed with small Phased Polaroid Beams level 3, and the only diference between them is in the shields, not counting the engines i removed to make room for the shield component.
Aren't those PPBs supposed to go through regular shields?

2- Missiles. I just noticed that the missiles always explode when they hit a ship, no matter if the ship have shields or not. I thought they were supposed to deplete the shield first, and then hit the ship.
I can't tell for sure that they are bypassing the shields, but at least they are not activating the shield's little graphics when they hit.
Any idea of what's going on?
I hope I didn't break my game or something while tweaking the data.txt files. http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 04, 2004, 19:22: Message edited by: Yef ]

rdouglass May 4th, 2004 08:37 PM

Re: Questions:
 
Quote:

Originally posted by Yef:

1- I designed a new fighter with small shields 1, and when I put it up against my previous design in the simulator, it turns out that the one with shields beats the heck out of the one without shields. The problem with this is that both fighters are armed with small Phased Polaroid Beams level 3, and the only diference between them is in the shields, not counting the engines i removed to make room for the shield component.
Aren't those PPBs supposed to go through regular shields?

<font size="2" face="sans-serif, arial, verdana">Shields aren't really shields on units but just get added to the hitpoints like any other component. Hence it adds to the hitpoint total reguardless of weapon type; shield or armor skipping etc.

Puke May 4th, 2004 09:47 PM

Re: Questions:
 
regarding the missiles, thats just the graphic they use. look at the red and blue lines that indicate hull and shield damage, you should see the shield line drop a bit when the missile hits.

Yef May 6th, 2004 01:13 AM

Re: Questions:
 
Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif


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