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Re: Modding Question?
Nope. RWs and SWs count as a star for purposes of solar generation abilities.
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Re: Modding Question?
Oh yeah? In that case, do the star and RW/SW both count as stars (so there's two stars in a single-star system), or do they just count as one?
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Re: Modding Question?
When you build a RW or a SW, the star that was there disappears. So no, there is only 1.
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Re: Modding Question?
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Re: Modding Question?
Well, it's been a long time now since my Last question (didn't have time to work on it any further), but now I have some time again and here's another question: I wanted to add a Space Elevator facility, its purpose would have been to increase the (planetary) Space Yard production rate by making it easier for materials, tools, ... to reach orbit, where I assume the shipbuilding occurs. Unfortunately, there's no 'increase space yard rate' modifier, so I fear that's another no-no http://forum.shrapnelgames.com/images/smilies/frown.gif
Unless it's possible to use a racial modifier for a facility? 'Cause there's a production modifier for races, wouldn't it be possible to use that for it? |
Re: Modding Question?
You couls simply make it a new space yard.
ESSY (Elvator Supported Ship Yard) Then increase production. |
Re: Modding Question?
You mean: just making it a complete space yard, right?
I could do that but then you only need one building, instead of two like I had in mind. (a space yard + a building that increases the space yards production vs a better space yard) (edit: some wrong button pushed or what? :s) |
Re: Modding Question?
I treid something simular and could not get it to work. I tried every work around I could find.
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction. (Hummmm) Something is coming to me.... Nope that won't work either. I guess the closest thing would be the REPAIR ability. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Modding Question?
Quote:
Why does it seem like every thing I would like to try turns out impossible? http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Modding Question?
I don't know, perhaps you could use this?
Modified Maintenance Cost Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal) Value2 = The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game. Planet - Change Population Happiness Value1 = Percentage the happiness of this planet's population is improved each turn. Value2 = |
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