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-   -   Warp Point Opening - how to measure distance? (http://forum.shrapnelgames.com/showthread.php?t=12000)

spoon May 6th, 2004 07:46 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by Phoenix-D:
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard.
<font size="2" face="sans-serif, arial, verdana">No, the 400kt shipyard isn't on your ship, it's just somewhere in your fleet. Just because you have to wait for the mid-late game doesn't make it less of an exploit... I mean, who builds a late-game death-fleet without a SY and a gajillion repair ability??? http://forum.shrapnelgames.com/images/icons/tongue.gif

Phoenix-D May 6th, 2004 08:46 PM

Re: Warp Point Opening - how to measure distance?
 
The SY ship needs the component too, which means you can support a maximum of four other ships per space yard ship. Not exactly a potent force, and I challenge you to find -anyone- who deploys main combat fleets that are 20% SYS.

Spoo May 6th, 2004 09:20 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Not exactly a potent force, and I challenge you to find -anyone- who deploys main combat fleets that are 20% SYS.
<font size="2" face="sans-serif, arial, verdana">Maybe they really like drones http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron May 6th, 2004 09:27 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by Phoenix-D:
No, you're getting 5 extra movement out of a 10kt component AND a 400kt shipyard. http://forum.shrapnelgames.com/images/icons/tongue.gif Sure, you can repair more than one, but a shipyard can only repair so many, especially if you've dropped your repair characteristic. Then you need more space yard ships. Which means you need at least BCs, because a Cruiser isn't going to have enough space for the shipyard, engine, and pod.
<font size="2" face="sans-serif, arial, verdana">Yes, but repair bays can still repair them. You just have to have the presence of a SY in the sector...

spoon May 6th, 2004 09:29 PM

Re: Warp Point Opening - how to measure distance?
 
Quote:

Originally posted by Phoenix-D:
The SY ship needs the component too, which means you can support a maximum of four other ships per space yard ship.
<font size="2" face="sans-serif, arial, verdana">I was under the impression you only needed a single SY component in the sector to repair as many Emergency Propulsion comps as you have repair capacity for (including repair ships). Am I wrong about that? So if you have like 50 ships, one space-yard ship, and a couple repair ships, you'd be fine.

edit: like Fyron just said http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 06, 2004, 20:50: Message edited by: spoon ]


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