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-   -   Could anyone use a design analyzer? (http://forum.shrapnelgames.com/showthread.php?t=12103)

Ed Kolis May 25th, 2004 07:22 PM

Re: Could anyone use a design analyzer?
 
Now, if I just knew how to send mouse clicks to another application so I can write a superior ship design interface where you can use spin-buttons to select the # of a component (like in MOO2)... and then send all the mouse clicks to SE4 to create the design in-game without having to click on "Plasma Projection Armor" 750 times and breaking my mouse (not to mention my finger!)

Hmm, I'm sitting here at work with nothing to do, THAT sounds like something I could do a little research in the MSDN library on... it might even have an application to something work-related someday! http://forum.shrapnelgames.com/images/icons/tongue.gif

Parasite May 25th, 2004 08:00 PM

Re: Could anyone use a design analyzer?
 
Quote:

Originally posted by Ed Kolis:
... and then send all the mouse clicks to SE4... it might even have an application to something work-related someday! http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">A friend uses a program called "Winrunner", by "Mercury interactive". It is not anywhere near cheap, but you could possibly write scripts to have Winrunner enter data (mouseclicks) into SEIV. It is a testing software, but can be used in a Datadriver mode for scripts.

This hint might lead to another better application for your use.


Also if you have a Stylesheet for your XML, it could very easily be readable to normal people.

[ May 25, 2004, 19:01: Message edited by: Parasite ]

Suicide Junkie May 25th, 2004 08:15 PM

Re: Could anyone use a design analyzer?
 
Quote:

Originally posted by Ed Kolis:
Good idea... I was going to do XML, but I could always make it even more human-readable http://forum.shrapnelgames.com/images/icons/icon12.gif

(but what if a Drushocka wanted to read the file? http://forum.shrapnelgames.com/images/icons/tongue.gif )

Problem is, for importing, you can have multiple mounts or components with the same name, even for the same hull type... so this would have to be an export format only, otherwise the program wouldn't know which one to use if there was a duplicate...

<font size="2" face="sans-serif, arial, verdana">If they're the exact same name for the same size hull, its probably a very silly mod.
Just use the first matching mount...

As for druk, we don't want them learning our secrets anyways...

[ May 25, 2004, 19:17: Message edited by: Suicide Junkie ]

Ed Kolis May 25th, 2004 08:32 PM

Re: Could anyone use a design analyzer?
 
Where did we ever get the name "druk" for Drushocka anyway? http://forum.shrapnelgames.com/images/icons/tongue.gif

I will look into stylesheets... I don't know that much about XML to begin with, but I'll be here at work for another half hour with no assignment at the moment and some programming books and the whole WWW handy http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis June 1st, 2004 12:43 AM

Re: Could anyone use a design analyzer?
 
Status report: sorry I haven't been working on this much, but I have written code to load VehicleSize.txt into memory! http://forum.shrapnelgames.com/images/icons/icon6.gif

Next up: Components.txt...

Ed Kolis June 6th, 2004 05:05 AM

Re: Could anyone use a design analyzer?
 
Status report: I found some more free time to work on the program, so now it can read Components.txt! Next up is the ship design GUI, or maybe a class to hold a ship design... http://forum.shrapnelgames.com/images/icons/icon6.gif

Suicide Junkie June 6th, 2004 05:45 AM

Re: Could anyone use a design analyzer?
 
Quote:

Where did we ever get the name "druk" for Drushocka anyway?
<font size="2" face="sans-serif, arial, verdana">Drushocka
Dru....k.

Combat Wombat June 6th, 2004 05:46 AM

Re: Could anyone use a design analyzer?
 
Keep up the good work!


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