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Re: Semi OT: Spaceship Cockpits?
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Re: Semi OT: Spaceship Cockpits?
I especially like the second one http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Semi OT: Spaceship Cockpits?
I love the Tlogic infantry pic: Guy pushing big gun mounted on snowplough=-)
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Re: Semi OT: Spaceship Cockpits?
Quote:
Taera, are those windows? I guess the white ones look kind of like windows, but they could be something else too. The red ones don't even look like windows to me. |
Re: Semi OT: Spaceship Cockpits?
heh, ever played SMAC? Thats a tribute to that great game. The second one is Illea, my latest race that i never finished - i'm starting to learn Lightwave now, and thought i'd redesign some of my shipsets - maybe even finish this one. But the old ones looked a bit.. toy-like and unappropriate for the race personality. hence my sketches... but i wondered if ships actually need all those "windows to the outer void".
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Re: Semi OT: Spaceship Cockpits?
I don't think the ships in SE4 should have windows. The reason for that is that it will give you a sense of the scale of the ships, and since there are so many shipsets, we end up playing with ships on diferent scales.
For example: The Phong. I have a big trouble believing that Phong scout its 100 meters long (one meter per kt)because the windows makes it look like a 20 meters shuttle. The lack of windows give you the freedom to imagine the ships to be of any size you want, whether you are playing with kilometers long star-destroyers with an Star Wars mod or barely 100s of meters long starships like the stock game appears to be. And then, there are the tactical issues. An starships with windows could be potentially giving away its location for free. Hyperoptics could theoretically go a long way into detecting light in space. Then we have design issues like hull structure, armor plating, and so on. I think I'm with Primitive on this one. TV cameras are probably the most effective solution. . [ June 03, 2004, 11:46: Message edited by: Yef ] |
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