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-   -   Retrofit Q (http://forum.shrapnelgames.com/showthread.php?t=12198)

Slick June 22nd, 2004 05:58 AM

Re: Retrofit Q
 
Quote:

Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
<font size="2" face="sans-serif, arial, verdana">You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.

Slick.

primitive June 22nd, 2004 10:14 AM

Re: Retrofit Q
 
Does retrofitting work at all (for you) in that game ?
If not, you might have one of those very rare unexplainable bugs that come with a corrupted .emp file. If you’re not sure, save your .emp and start a testgame (full tech) and see if retrofitting works there. If its an .emp bug, I’m afraid there is no fix (that I know of) http://forum.shrapnelgames.com/images/icons/icon9.gif

Wardad June 22nd, 2004 05:07 PM

Re: Retrofit Q
 
Quote:

Originally posted by Slick:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Captain Kwok:
You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.

<font size="2" face="sans-serif, arial, verdana">You can. What you can't do is add a colony module to a ship by retrofit if it didn't already have one to start with.

Slick.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)

geoschmo June 22nd, 2004 05:29 PM

Re: Retrofit Q
 
Quote:

Originally posted by Wardad:
A colony module is typically above the 50% resource limit for retrofitting.
Retrofitting colony types would require a very expensive colony ship. (true in 1.49???)

<font size="2" face="sans-serif, arial, verdana">No, that's not how it works actually. You are confusing two separate things. One being the cost of doing the retrofit, and the other being the difference in value of the two ship designs. The actual cost of the retrofit has nothing to do with the 50% limit. The game compares the value of one design to the value of the other design and if one is more then 50% greater then the other it doesn't allow the retrofit. If you are taking off one colony comp and putting on another the values of the two designs are identical, so there is no way that would trigger the 50% limit. You do have to pay for the cost of the component, but you could retrofit between two designs where the comp you are replacing was 100% of the total cost of the ship as long as the comp coming off and the comp going on are of comparable (within 50%) value. Assuming of course you had a mod where the value of the ship could be all tied up in one component.

[ June 22, 2004, 16:39: Message edited by: geoschmo ]

Wardad June 22nd, 2004 08:07 PM

Re: Retrofit Q
 
thank you GEO.


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