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-   -   ExMod 1.12has arived (http://forum.shrapnelgames.com/showthread.php?t=12228)

Abdiel June 27th, 2004 03:28 AM

Re: ExMod 1.09 has arived
 
Hmmmm. I thought my ImageMod was up to date. Nevermind I'll go download it again http://forum.shrapnelgames.com/images/icons/icon7.gif

Maybe you could put the racepacks on your website? A simple credit acknowledgement would probably suffice http://forum.shrapnelgames.com/images/icons/icon7.gif

Abdiel

Abdiel June 27th, 2004 09:04 AM

Re: ExMod 1.09 has arived
 
Okay I've got the newest ImageMod packs... I think. http://forum.shrapnelgames.com/images/icons/tongue.gif

Still, I've got a couple of errors. As of now:

- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal" http://forum.shrapnelgames.com/images/icons/tongue.gif
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."

Will edit as I find more stuff. I wonder if most of it is happening to me only.

Abdiel

[ June 27, 2004, 08:11: Message edited by: Abdiel ]

Fyron June 27th, 2004 09:17 AM

Re: ExMod 1.09 has arived
 
Quote:

- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
<font size="2" face="sans-serif, arial, verdana">You need to get FQM Deluxe from http://fqm.spaceempires.net/ . Install it, then move the files in the FQM Deluxe\Pictures\System folders to the stock Pictures\System folders, with the possible exception of Starmap.bmp (you may or may not prefer the stock one to the one in FQM Deluxe).

Abdiel June 27th, 2004 09:23 AM

Re: ExMod 1.09 has arived
 
Ahhhh. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

I've got Adamant FQM so I'll just copy those over. Should work, I presume?

But where to get generic_portrait_infantry.bmp?

The Frenchmen June 27th, 2004 11:19 AM

Re: ExMod 1.09 has arived
 
Quote:

Originally posted by Abdiel:
Okay I've got the newest ImageMod packs... I think. http://forum.shrapnelgames.com/images/icons/tongue.gif

Still, I've got a couple of errors. As of now:

- Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp
- I recall it asked to load blackhole3.bmp once before, which I didn't have, too
- Oh. in the empire creation part, "fuedal" should be "feudal" http://forum.shrapnelgames.com/images/icons/tongue.gif
- Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed.
- Another typo: "...verry rare, massive, ship on this planet..."

Will edit as I find more stuff. I wonder if most of it is happening to me only.

Abdiel

<font size="2" face="sans-serif, arial, verdana">Fixed the troop weapons, i never noticed that =/ thanks!

fixed the typo =P


I'm sorry, i dont know what your referring to when you say empire creation part

Now i gota start working on a race pack =)

Abdiel June 27th, 2004 11:38 AM

Re: ExMod 1.09 has arived
 
I'm referring to either the Empire Name or the other...

Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather http://forum.shrapnelgames.com/images/icons/icon7.gif

Whoo! Great to see you're working on the mod http://forum.shrapnelgames.com/images/icons/icon7.gif I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me http://forum.shrapnelgames.com/images/icons/tongue.gif

Abdiel

Fyron June 27th, 2004 05:53 PM

Re: ExMod 1.09 has arived
 
Quote:

Originally posted by Abdiel:
Ahhhh. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif

I've got Adamant FQM so I'll just copy those over. Should work, I presume?

<font size="2" face="sans-serif, arial, verdana">Yep.

Quote:

But where to get generic_portrait_infantry.bmp?
<font size="2" face="sans-serif, arial, verdana">Adamant has such a file in its Pictures\Race Generic folder. I believe it is different from the one in Proportions.

The Frenchmen June 27th, 2004 06:46 PM

Re: ExMod 1.09 has arived
 
Quote:

Originally posted by Abdiel:
I'm referring to either the Empire Name or the other...

Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather http://forum.shrapnelgames.com/images/icons/icon7.gif

Whoo! Great to see you're working on the mod http://forum.shrapnelgames.com/images/icons/icon7.gif I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me http://forum.shrapnelgames.com/images/icons/tongue.gif

Abdiel

<font size="2" face="sans-serif, arial, verdana">Ah, thanks! fixed

The Frenchmen June 27th, 2004 08:31 PM

Re: ExMod 1.09 has arived
 
ok, exmod 1.06 is out =)

tell me whats wrong with it =P

Abdiel June 28th, 2004 07:15 AM

Re: ExMod 1.09 has arived
 
Here goes nitpicking. http://forum.shrapnelgames.com/images/icons/tongue.gif

- Emperor Titles - Queen Augustus has a period after the name
- I notice only 4 race types available, I assume you're working on the rest http://forum.shrapnelgames.com/images/icons/icon12.gif
- Please update history in readme, makes our lives easier http://forum.shrapnelgames.com/images/icons/icon7.gif
- You might want to consider raising the cost of Infantry. On my HomeWorld on the first turn I can build 330 of them, I don't know if you think that's too high or too low, but for me it's just a little high, given they affect planet happiness as well... Perhaps make them slightly more powerful in damage resistance but at a significantly higher cost. Or raise the number of troops / happiness, but that's well... radical. WOOOOH! Happiness from Happy to Jubilant in 1 turn. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif
- Racial trait +2 movement points is a little overpowered. I see your engines generate .5 movements each, so were you thinking of 2 points = 1 real movement? At 1000 points that's one trait i'm always gonna take, great for all situations including combat =P
- Hmm on all AI options being strong, they spend their first turn on an escort, then 62 (!) satellites, just a little overkill? Perhaps you could tweak them to build less, and newer Versions more.
- typo: An unfortunate accident resulted in a plethora of radioactive "materails" being spread about the planet...
- typo: Our empire has "herd" rumors of an ancient alien city on this planet.
- ERrrr oh no. My new colony with 4M population has only 80 80 80 construction rate? 47.5 years to build a space port.
- Bug: On high technology, your homeworld colo tech starts at level 1, but the other techs are already at 3.
- Are there a lot of alien ruins, or is it just my imagination? on a medium map I'm counting no less than 50 (!).

Okay that's all for now. Need to get back to studying http://forum.shrapnelgames.com/images/icons/tongue.gif

Addicted Abdiel


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