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Re: ExMod 1.09 has arived
Hmmmm. I thought my ImageMod was up to date. Nevermind I'll go download it again http://forum.shrapnelgames.com/images/icons/icon7.gif
Maybe you could put the racepacks on your website? A simple credit acknowledgement would probably suffice http://forum.shrapnelgames.com/images/icons/icon7.gif Abdiel |
Re: ExMod 1.09 has arived
Okay I've got the newest ImageMod packs... I think. http://forum.shrapnelgames.com/images/icons/tongue.gif
Still, I've got a couple of errors. As of now: - Unable to load bitmap c:\...\pictures\systems\1024x768\nebulae9.bmp - I recall it asked to load blackhole3.bmp once before, which I didn't have, too - Oh. in the empire creation part, "fuedal" should be "feudal" http://forum.shrapnelgames.com/images/icons/tongue.gif - Small Arms and Heavy Infantry Weapons I (at least for now) have 100kT damage resistance. Isn't this way too high? Nobody would be able to use troops once I build 50 of these, for a paltry cost indeed. - Another typo: "...verry rare, massive, ship on this planet..." Will edit as I find more stuff. I wonder if most of it is happening to me only. Abdiel [ June 27, 2004, 08:11: Message edited by: Abdiel ] |
Re: ExMod 1.09 has arived
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Re: ExMod 1.09 has arived
Ahhhh. Thanks. http://forum.shrapnelgames.com/images/icons/icon7.gif
I've got Adamant FQM so I'll just copy those over. Should work, I presume? But where to get generic_portrait_infantry.bmp? |
Re: ExMod 1.09 has arived
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fixed the typo =P I'm sorry, i dont know what your referring to when you say empire creation part Now i gota start working on a race pack =) |
Re: ExMod 1.09 has arived
I'm referring to either the Empire Name or the other...
Oh oops. I just checked, it's the Emperor Title. "Fuedal King" and "Fuedal Lord", should be "Feudal" rather http://forum.shrapnelgames.com/images/icons/icon7.gif Whoo! Great to see you're working on the mod http://forum.shrapnelgames.com/images/icons/icon7.gif I only play mods with people still working on them, hehe. Bugs and massive imbalances ruin the game for me, even if I can take advantage of them... purist me http://forum.shrapnelgames.com/images/icons/tongue.gif Abdiel |
Re: ExMod 1.09 has arived
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Re: ExMod 1.09 has arived
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Re: ExMod 1.09 has arived
ok, exmod 1.06 is out =)
tell me whats wrong with it =P |
Re: ExMod 1.09 has arived
Here goes nitpicking. http://forum.shrapnelgames.com/images/icons/tongue.gif
- Emperor Titles - Queen Augustus has a period after the name - I notice only 4 race types available, I assume you're working on the rest http://forum.shrapnelgames.com/images/icons/icon12.gif - Please update history in readme, makes our lives easier http://forum.shrapnelgames.com/images/icons/icon7.gif - You might want to consider raising the cost of Infantry. On my HomeWorld on the first turn I can build 330 of them, I don't know if you think that's too high or too low, but for me it's just a little high, given they affect planet happiness as well... Perhaps make them slightly more powerful in damage resistance but at a significantly higher cost. Or raise the number of troops / happiness, but that's well... radical. WOOOOH! Happiness from Happy to Jubilant in 1 turn. http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif - Racial trait +2 movement points is a little overpowered. I see your engines generate .5 movements each, so were you thinking of 2 points = 1 real movement? At 1000 points that's one trait i'm always gonna take, great for all situations including combat =P - Hmm on all AI options being strong, they spend their first turn on an escort, then 62 (!) satellites, just a little overkill? Perhaps you could tweak them to build less, and newer Versions more. - typo: An unfortunate accident resulted in a plethora of radioactive "materails" being spread about the planet... - typo: Our empire has "herd" rumors of an ancient alien city on this planet. - ERrrr oh no. My new colony with 4M population has only 80 80 80 construction rate? 47.5 years to build a space port. - Bug: On high technology, your homeworld colo tech starts at level 1, but the other techs are already at 3. - Are there a lot of alien ruins, or is it just my imagination? on a medium map I'm counting no less than 50 (!). Okay that's all for now. Need to get back to studying http://forum.shrapnelgames.com/images/icons/tongue.gif Addicted Abdiel |
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