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-   -   mothballed ring world components (http://forum.shrapnelgames.com/showthread.php?t=12349)

trooper June 26th, 2004 10:15 PM

Re: mothballed ring world components
 
Quote:

Originally posted by Slick:
Just to be clear, they must be unmothballed at the time you generate the ringworld or sphereworld. In simultaneous games, this means you should give the unmothball order the turn before the ringworld/sphereworld base completes so that you can generate the rw/sw on the next turn.

Slick.

<font size="2" face="sans-serif, arial, verdana">Ok, all I wanted to known, thanks Slick http://forum.shrapnelgames.com/images/icons/icon12.gif

Raging Deadstar June 26th, 2004 10:31 PM

Re: mothballed ring world components
 
Quote:

Originally posted by se5a:
I tend to build SY bases and then keep retrofiting them up at the same time as they build more SY bases - which in turn get retrofited up while they build more.its good if you have pleanty of resorces.
<font size="2" face="sans-serif, arial, verdana">Lol, if you attempt it when you don't have plenty of resources then the next empire that comes along with a bigger fleet deserved to beat you http://forum.shrapnelgames.com/images/icons/icon12.gif

In some mods Base spaceyards have a seperate component that builds faster than their mobile counterpart, i've found it easier to use them in such mods as once the sphere/ringworld is created you should have enough resources to scrap them or make them build Weapons Platforms by the max! Has anyone captured a sphereworld loaded with weapons platforms before?

[ June 26, 2004, 21:35: Message edited by: Raging Deadstar ]

Roanon June 27th, 2004 02:28 AM

Re: mothballed ring world components
 
Quote:

Originally posted by Raging Deadstar:
...once the sphere/ringworld is created you should have enough resources...
<font size="2" face="sans-serif, arial, verdana">Well it takes some time to build the facilities to get these resources. In fact, for these huge worlds, A LOT of time... so it really is more a matter of extravagance than of any strategical significance. But still nice to build them http://forum.shrapnelgames.com/images/icons/icon12.gif

Raging Deadstar June 27th, 2004 12:33 PM

Re: mothballed ring world components
 
*Mutters* Imperial Ego http://forum.shrapnelgames.com/images/icons/icon12.gif

http://www.invirtuo.cc/phpwiki/index.php/Imperial%20Ego


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