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Re: Conquering planets.
I don't know about that but what I would like to know is if the first transport you put in the fleet is the first transport to drop troops. I had 2 transports, one full and one half full. the half full transport dropped first and the small amount of troops lost. If I placed the full transport first, would it drop a full load which might Last long enough to be reinforced by the second wave?
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Re: Conquering planets.
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Numerous troop transports loaded with them is the best tactic: superior numbers. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Conquering planets.
thing is, that was what i did. I even tried the reverse. shield troops first in, Last in, it didn't seem to matter. I only lost units with weapons. Even when the shield troops were the first displayed in the ground combat screen, the second box (weapons dudes) numbers dropped only.
bah http://forum.shrapnelgames.com/images/icons/icon9.gif but not that it matters, one or two lost per planet is a small sacrifice for a brand new load of facilities and everything. and in one turn the new planet could build them back and more! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Conquering planets.
Try placing a single weapon on the shield troops. There might be something that makes unarmed troops always hit Last.
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Re: Conquering planets.
There is no such thing as Overkill
(Only "Open fire" and "I need to reload") - 7 Habits of Highly Effective Pirates, rule #37 ----- As to the troops, try that combat again without the shield-troops. See if you lose MORE than just the one or two gun-troops. If so, your shieldies are blocking some damage for you, and are worthwhile. [ June 28, 2004, 02:52: Message edited by: Suicide Junkie ] |
Re: Conquering planets.
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Re: Conquering planets.
I might be mistaken, but:
1) If your enemy has weapons with a range greater than 1, the AI will do the intelligent thing and attack your vulnerable troops with weapons rather than your harmless shielded troops; and 2) If you don't have many troops, then the "front lines" might contain some weaponed troops, which the AI will kill first, and then continue killing as the weaponed reserves patch the hole. Regarding shields protecting a planet from ground assault: I don't know why, but planet shields NEVER work that way in sci fi movies. It's always: "Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!" It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre. |
Re: Conquering planets.
Well, attack ships are moving a heck of a lot slower than any KE projectile, and unlike beam weapons they're matter. The shield might just not have the capability to stop both at the same time.
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Re: Conquering planets.
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Re: Conquering planets.
The Empire Strikes Back is the classic example. Even the puny little Rebel Allaince could build planetary shields that made any bombardment useless, so the Empire had to stage a ground assault.
[ June 28, 2004, 22:50: Message edited by: Baron Munchausen ] |
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