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-   -   Conquering planets. (http://forum.shrapnelgames.com/showthread.php?t=12350)

Randallw June 27th, 2004 07:34 AM

Re: Conquering planets.
 
I don't know about that but what I would like to know is if the first transport you put in the fleet is the first transport to drop troops. I had 2 transports, one full and one half full. the half full transport dropped first and the small amount of troops lost. If I placed the full transport first, would it drop a full load which might Last long enough to be reinforced by the second wave?

Raging Deadstar June 27th, 2004 12:20 PM

Re: Conquering planets.
 
Quote:

Originally posted by Abdiel:
That, yeah. But shields do count as shields since small PPBs still ignore them.

My question was: Can you build troops with only shields, and by loading them into the transport in some order, make them get hit first by the militias? I read that it was possible, but haven't managed to do it yet.

Abdiel

<font size="2" face="sans-serif, arial, verdana">I think you must build X ammount of troops with only shields (X being how many you think is nessercary http://forum.shrapnelgames.com/images/icons/icon10.gif There is no such thing as Overkill (who'll spot the reference? http://forum.shrapnelgames.com/images/icons/icon12.gif )) And load them on to your trnasport, then load your troops with weapons and they should drop the shielded troops down first and they'll get pounded.

Numerous troop transports loaded with them is the best tactic: superior numbers. http://forum.shrapnelgames.com/images/icons/icon7.gif

Abdiel June 27th, 2004 03:15 PM

Re: Conquering planets.
 
thing is, that was what i did. I even tried the reverse. shield troops first in, Last in, it didn't seem to matter. I only lost units with weapons. Even when the shield troops were the first displayed in the ground combat screen, the second box (weapons dudes) numbers dropped only.

bah http://forum.shrapnelgames.com/images/icons/icon9.gif but not that it matters, one or two lost per planet is a small sacrifice for a brand new load of facilities and everything. and in one turn the new planet could build them back and more! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Fyron June 27th, 2004 05:55 PM

Re: Conquering planets.
 
Try placing a single weapon on the shield troops. There might be something that makes unarmed troops always hit Last.

Suicide Junkie June 28th, 2004 03:50 AM

Re: Conquering planets.
 
There is no such thing as Overkill
(Only "Open fire" and "I need to reload")


- 7 Habits of Highly Effective Pirates, rule #37


-----

As to the troops, try that combat again without the shield-troops.
See if you lose MORE than just the one or two gun-troops.

If so, your shieldies are blocking some damage for you, and are worthwhile.

[ June 28, 2004, 02:52: Message edited by: Suicide Junkie ]

Raging Deadstar June 28th, 2004 05:06 PM

Re: Conquering planets.
 
Quote:

Originally posted by Suicide Junkie:
There is no such thing as Overkill
(Only "Open fire" and "I need to reload")


- 7 Habits of Highly Effective Pirates, rule #37

<font size="2" face="sans-serif, arial, verdana">I knew you would SJ http://forum.shrapnelgames.com/images/icons/icon10.gif

dmm June 28th, 2004 06:27 PM

Re: Conquering planets.
 
I might be mistaken, but:
1) If your enemy has weapons with a range greater than 1, the AI will do the intelligent thing and attack your vulnerable troops with weapons rather than your harmless shielded troops; and
2) If you don't have many troops, then the "front lines" might contain some weaponed troops, which the AI will kill first, and then continue killing as the weaponed reserves patch the hole.

Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.

Phoenix-D June 28th, 2004 06:36 PM

Re: Conquering planets.
 
Well, attack ships are moving a heck of a lot slower than any KE projectile, and unlike beam weapons they're matter. The shield might just not have the capability to stop both at the same time.

narf poit chez BOOM June 28th, 2004 09:50 PM

Re: Conquering planets.
 
Quote:

Originally posted by dmm:
I might be mistaken, but:
1) If your enemy has weapons with a range greater than 1, the AI will do the intelligent thing and attack your vulnerable troops with weapons rather than your harmless shielded troops; and
2) If you don't have many troops, then the "front lines" might contain some weaponed troops, which the AI will kill first, and then continue killing as the weaponed reserves patch the hole.

Regarding shields protecting a planet from ground assault:
I don't know why, but planet shields NEVER work that way in sci fi movies. It's always:
"Rats! Their shields are up. Now we can't bLast them into oblivion with our 1000-dreadnought fleet. Prepare for ground assault!"
It is never explained why the troop ships can get past the planet shield to drop their cargo, but the dreadnoughts can't go past and fire from just inside. I think it has something to do with Newton's Law of Good Theatre.

<font size="2" face="sans-serif, arial, verdana">Which movie's would these be?

Baron Munchausen June 28th, 2004 11:50 PM

Re: Conquering planets.
 
The Empire Strikes Back is the classic example. Even the puny little Rebel Allaince could build planetary shields that made any bombardment useless, so the Empire had to stage a ground assault.

[ June 28, 2004, 22:50: Message edited by: Baron Munchausen ]


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