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Re: OT? SEIV vs GalCiv
Well, I would prefer to know exactly how things are calculated, too. http://forum.shrapnelgames.com/images/icons/icon12.gif It helps when planning strategies.
Like how is fleet experience determined, has anybody figured it out? |
Re: OT? SEIV vs GalCiv
Simple. The more ships you kill, the better you get http://forum.shrapnelgames.com/images/icons/icon12.gif .
Would similar combat and experience exist: - in GalCiv, ships would pick up experience by moving through certain squares of the combat grid. - in MOO3, the game would calculate by a very sophisticated algorithm function called random() which ships get how much experience after combat, disregarding any shots fired, hits or the side who won the combat. |
Re: OT? SEIV vs GalCiv
"- in MOO3, the game would calculate by a very sophisticated algorithm function called random()"
Thats horrible. They didn't really do that did they? Just that alone would turn away most strategy gamers if they found that out. |
Re: OT? SEIV vs GalCiv
MOO3 was a horrible game that even the word horrible is barely enough to describe it.
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Re: OT? SEIV vs GalCiv
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Re: OT? SEIV vs GalCiv
There is no basis of comparison whatsoever between MOO2 (or MOO) and MOO3. MOO2 and MOO are very good, classic space opera 4x games. MOO3 is, well, something else entirely... http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: OT? SEIV vs GalCiv
MOO1 and 2 were milestones and some of the best strategy games ever made. I think MOO1 was even better, considering the standards that were available then, because MOO2 was too much influenced by Civilisation and has a tendency to unnecessary micromanagement. The slider system and the more global research effects in MOO1 were far better than having to move around every single colonist in MOO2, and having to build a specific building on every planet every time a new research has been made.
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Re: OT? SEIV vs GalCiv
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Re: OT? SEIV vs GalCiv
Regarding fleet experience, nothing will beat parking the fleet over a training facility for a year. It's unusual to have one fleet, even through the entire game, meet enough fleets to get up to 30% fleet experience. So maybe that needs to be changed in the future.
Ship experience is simple. +1% for each ship that ship gets the Last hit on. I've got no complaints against that one. Abd. |
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