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Re: Stupid troop transports that don\'t drop troops...
I think there must have been a problem while executing the turn. I saw that I had the same problem during that turn with a classical non-armed small transport hull sized troop transport.
Another bug I've noticed during that turn (I checked the saved Version just before submitting the turn ) : I've declared war to the enemy empire, and after turn execution, I have a "treaty none" state with it. Strange, strange... |
Re: Stupid troop transports that don\'t drop troops...
Trooper
A few strange things happened to me in that game. Maybe the size of the game is a problem. I broke a treaty with the double crossing Electrum. His fleet attacked my partner's planet the next turn while my fleet was in orbit. He had enough fuel to destroy the planet and handfull of my partners ships. My ships slaughtered his fleet. His fleet never fired at mine. I wish he had answered my questions about: fuel, firing strategy, etc... A good answer with some third party verification, and I would have scrapped my fleet. |
Re: Stupid troop transports that don\'t drop troops...
Trooper, I can't see why your ship won't capture the planet.
I capture planets all the time with no difficulty. Well, two difficulties: The transport could be locked in the corner by other non-combatant ships (not the case in your graphic) or the transport is blocked from the planet by the warships. Other than those it always works for me. The location of your troop transport, in the corner, tells me your strategy is probably right. One possible that I have never run into: Is your transport cloaked? This may prevent planet capture. Quote:
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My strategy is Primary: Drop troops (if carrying), Secondary: Maximum Range. Quote:
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Re: Stupid troop transports that don\'t drop troops...
Great stuff Grandpa Kim - Thanks, you answered many of my questions.
Your site (in your sig) is fantastic http://forum.shrapnelgames.com/images/icons/icon6.gif did you do the graphics? |
Re: Stupid troop transports that don\'t drop troops...
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[ July 12, 2004, 18:36: Message edited by: capnq ] |
Re: Stupid troop transports that don\'t drop troops...
You wouldn't happen to have the vessel cloaked would you?
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Re: Stupid troop transports that don\'t drop troops...
Last turn has confirmed what I was thinking :
this pb has been caused by some kind of bug linked to turn execution. With the same ships and same troops, all have worked well this turn... Too bad for planets glassed Last month... (Excuses to the families, etc, etc... http://forum.shrapnelgames.com/images/icons/icon12.gif ) |
Re: Stupid troop transports that don\'t drop troops...
Lol cant speak about PBW but against the AI i always go tactical battle if i want to capture a planet.
Used in conjunction with the emotionless racial ability you can capture without the threat of mutiny - that said if you capture a rioting planet you need to a) build a planet and then urban pacification or have another planet which is not rioting. Another bug in SE4 i would like to see fixed for SE5 ie if you capture a rioting planet it stops if you have the emotionless ability. |
Re: Stupid troop transports that don\'t drop troops...
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Ok, strategies work most of the time, but I wouldn't bet my main fleet on the shaky luck of it working just in a critical battle - if your fleet can't win with standard optimum range strategy, better wait for reinforces. |
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