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Re: Star Wars mod again
i dont get it, ive dug through the mod and i cant find where the beginning hull types are for the different empires. only the Empire empire http://forum.shrapnelgames.com/images/icons/icon7.gif has the Colony ship hull and its really hosin up my solo gaming!
Fritsch the Dense |
Re: Star Wars mod again
Try Data/VehicleSize.txt under the star wars mod directory.
All shipsizes should be in there |
Re: Star Wars mod again
Quote:
But my first goal is to create an SW-universe aproximate 2 years before 'A New Hope'........ Some ideas already worked out: - Hero Trait - Death Star shielding penetrable by fighters (A NEW HOPE) - Alliance and Mon Calamari will be separate races with own shipsets !! INTI, </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The only problem with that is that the Death Star would probably look like the Death Star II at that point in time. I never read how long it took to build the original, but I'm sure it took a few years. So unless the original Death Star has functioning shields, it might need to be shielded from an outside source like they did with the second one. But then again, the Rebels couldn't penetrate that shield like they could the original one. Sounds interesting. Can't wait to play it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Isnt the external shield only required because the thing isn't finished construction, and thus has only partial to no coverage from its own generators? If it wasn't shielded all around, it would be an easy target for small suicide runs. |
Re: Star Wars mod again
You are right SJ,
That is exactly what happened as soon the Endor generator was destroyed http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Star Wars mod again
nm it was a stupid question that i answered myself by looking in the newbie area......im slow really really slow sometimes http://forum.shrapnelgames.com/images/icons/icon7.gif
Fritsch [ August 06, 2004, 23:35: Message edited by: Emperor Fritsch the Dense ] |
Re: Star Wars mod again
Quote:
Imperials have an advantage with cheaper colony ships and modules while rebels can't colonize until they get big enough hulls. This is supposed to represent the starting difference between the Empire and the Rebellion. And Outlaws, of course are pirate-like and don't have colonization capacity of their own. |
Re: Star Wars mod again
ah, didnt realize that(about the hulls). are the AIs working as they are supposed to with star wars tech? cus the couple of games ive actually played ive run into them only having solo systems. i was hoping for a rampaging Empire http://forum.shrapnelgames.com/images/smilies/happy.gif
Deposed Emperor Fritsch the Dense |
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