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-   -   Reasons why the AI runs out of resources (http://forum.shrapnelgames.com/showthread.php?t=1333)

Mephisto January 12th, 2001 02:40 AM

Re: Reasons why the AI runs out of resources
 
I will get into this in some time but this is just GREAT! Thank you very much for the insight!

jowe01 January 12th, 2001 02:44 AM

Re: Reasons why the AI runs out of resources
 
Atrocities, seems you have already significantly improved the construction files for the standaard AIs. Would you mind posting your Versions ? Thanks !

Tomgs January 12th, 2001 04:44 AM

Re: Reasons why the AI runs out of resources
 
Another reason that you find mineral mining planets on worlds that have low mineral percentages is that the catchall world type (the Last entry in each section) is a mining colony world. This means that any world that isn't used as any other type becomes a mining planet. If you change this I don't know what would happen you might be able to make it into a research or other type world instead but there has to be a catch all or there might be errors cropping up. Thats why there is a mining colony type at the end of each section that has a maximum of 100 worlds per system.

Tampa_Gamer January 16th, 2001 03:28 PM

Re: Reasons why the AI runs out of resources
 
FYI - I did some major testing on this file Last night (well, ok at least three hours worth). Set up the AI_Default_Planet_Type file to only create "Construction Yards" and set up a sample [Race]_Planet_Type file to only create "Military Installations" In each case the, game stopped using both of respective files after 7 or 8 planets in several different games. There must be some defaults or max imbedded in the game itself.

Then I went back the [Race]_Planet_Type file and took out all the 100's (i.e. if I want mineral planet chosen in all cases in which Min>110) I put:

Mineral Value = 110
Organic Value = 0
Radioactives Value = 0

But I made sure there were several catch-alls at the end of the file. You know what, this time it followed the file 100% of the time for a total of 31 planets colonized (as far as I got Last night. I guess the conclusion I reached is that this is a very fragile file and modders should carefully test any changes they make by testing it in several different galaxy, tech level and planet start types and I would not recommend changing the AI_Default_Planet_Types for this reason. Of course, this does not mean that the individual races cannot have their own Planet_Type files http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

[This message has been edited by Tampa_Gamer (edited 16 January 2001).]


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