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Re: Remote minning
I don't bother with robo-mining anyways because the AI doesnt do it,and I don't want to be able to do something they can't.
I also gave up moving and firing my own ships in tactical battle. The only fun you can have playing this game is to try to play on the same terms as the AI. Or play against a human. As the game is now, I think we should only robo-mine against human opponents. |
Re: Remote minning
Remote mining would be infinitely more useful if we could mine inhabited planets. Great for research centers, military bases, etc. I think if MM does anything to remote mining, it should allow the mining of colonized planets.
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Re: Remote minning
Being able to mine colonized planets would have to be limited to only YOUR planets though. Otherwise you could do some really nasty tactics to your opponents.
------------------ Harkonis HellRazor |
Re: Remote minning
What's wrong with that?
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Re: Remote minning
To Eisenhans
Sorry, but planet value is decreased by 1% per minning ship/base not per miner. With that and 150% starting value minning battlestation with 14 robo-miners I could mine for 120 turns making a profit.It would mine 914760 minerals, spent 322500 on maintenance and initial cost contributing 592260 minerals to empire before shutdown. formulaes: v0 initial planet value (1.5) vd planet value decrease (0.01) q quantity of miners (14 in my case) r mining rate (600 for miner I) i initial investment (base cost, 20K in my case) m maintenance (2500 in my case) t number of turns t=0 mark the turn when station starts minning g(t)=r*q*(t+1)*(v0-t*vd/2) total minerals mined e(t)=i+(t+1)m total expences [This message has been edited by alasyr (edited 16 January 2001).] |
Re: Remote minning
Sure about the 1% decrease per mining station? I tried the thing out on my brother's computer and he only has the demo (0.99) and mining decreased 1% per miner. To be exact it decreased 7% per turn for each ressource although it should have decreased 7 for minerals 5 for organics and 2 for radioactives assuming it decrease depends on the number of miners.
Never tried it in the full Version though. |
Re: Remote minning
Well at least at 1.19 Version planet value decreases 1% per turn per minning ship(base) (not sattelites) and I am 100% sure that it is the way it worked for minning ship based on battlestation design.Maybe you are running a previous Version (prior 1.19) because it seems that remote minning has been tweaked considerably from patch to patch.
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Re: Remote minning
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by alasyr:
Sorry, in my previous post about system value improvement facilities (SVI in further text) I wasn't precise enough.I did't mean putting 3 (as quatity) SVI in system but one of the either SVI I, II, III Version.Version I improves 1% per turn, II 2% and III 3%.So what I ment is if i put one SVI I system i get no decrease in values because remote mining decrease values of planet by 1 and SVI I increaces the same value by 1 thoroght the system, and SVI II and III improves the values of remote mined planets by 1, 2 (other planets by 2, 3).Hope this clears thing up.Still I haven't test this yet.<HR></BLOCKQUOTE> Are you sure this improvement is per turn and not per year(10 turns)? |
Re: Remote minning
To General Hawkwing
It seems that you are right about value improvement.It is per year, not per turn as I wrongly stated before.I've taken years and turns to be equal in my mind (not in the game though) when browsing through facilities.txt. [This message has been edited by alasyr (edited 19 January 2001).] |
Re: Remote minning
In 1.19 each base or ship always subtracts one from the relevant value no matter how many components it has. 1 or 14 doesn't matter, value is decreased by one. Makes no sense to me so I turn off remote mining depletion. Only one satelite can mine a location. 2 or more in a group doesn't help, only one will mine and it will drop the value.
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