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Re: Lord of the rings module
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But I have to point out that this a very imperfect solution, becuase of Thieves lockpicking. If restricting certain items to classes that can be done as a restriction of the item itself: Requirement Type, Class Required. Quote:
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I am not sure what exactly your problem is with the connections and the placement of the tiles in Mapgen. Please post all relevant files here or send them to me per email (snickelsen@web.de). I can have a look at them, if you wish. Rollo |
Re: Lord of the rings module
The screenshots I promised earlier are posted in the "Sneak Preview" thread.
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Re: Lord of the rings module
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The mapgenerator will make mistakes When you only have a very small tiles.txt file, or when it can't find tiles with connection types it needs, in such cases it may place tiles on locations where they shouldn't be according to their connection types. You may also want to double check that you didn't accidently set the connection types wrong.. happens a lot to me http://forum.shrapnelgames.com/images/icons/blush.gif Quote:
Hope this helps.. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Lord of the rings module
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Ooops. Fixed now. But now there is another problem. For 2 tile sets (Starting Chamber and the Shire map) the mapgen won't access the Terrain files for either of these. The third map I have (Hobbiton) works just fine except that the terrain file has to be "hobbiton-terrain.txt" instead of "hobbiton_terrain.txt". Strange. Any ideas? And yes, I've already checked, checked and re-checked for spelling errors. |
Re: Lord of the rings module
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I looked at your files and located the problems. I hate to say it, but there were indeed spelling errors that caused this. Fixed files should be in your mailbox by now. Have fun, http://forum.shrapnelgames.com/images/icons/icon7.gif Rollo |
Re: Lord of the rings module
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Re: Lord of the rings module
I must be getting better at modding. Done 2 complete maps without needing any assistance!!! Yah for me!!
But now I've run into another situation. There don't seem to be any terrain pics appropriate for Rivendell (which is the map I'm about to start work on.) Is there anyone with any sort of graphics experaince willing to do up some pics for me? I don't need the actual terrains created, just some things like walls and such that I can use to create the terrains I'll need. Any takers? My CG skills are... well, nil. |
Re: Lord of the rings module
-BUMP-
just to make this a bit easier to find.. Quote:
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Re: Lord of the rings module
Thanks! Just an update. Turns out that my wife, unknowingly, tossed out the papers that I had done many notes on, so I've been set back a bit. Well, more than a bit. But not completely. I'm just putting the finishing touches on my Dark Nova 3 Mod for SEIV Gold, and then I'm gonna focus on this one. I've got 2 another 2 weeks traveling spending evenings in a hotel, so the time is there. I'll start putting regular updates and/or assistance requests up probably by Tuesday. In the meantime, feel free to make any suggestions of what you would like to see in a LOTR mod. Can't promise anything but some ideas might spurn me to action http://forum.shrapnelgames.com/images/icons/icon6.gif
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Re: Lord of the rings module
I've mannaged to put together some hobbit pictures. Is the email in your profile still valid? If so I'll send them there.
(Does anyone know how you can upload stuff in the mod forums? It seems to have changed, and I can't find an upload/attach function anywhere http://forum.shrapnelgames.com/images/icons/icon9.gif , I had some other pictures (not LOTR related) that I wanted to upload.) [ March 08, 2004, 11:03: Message edited by: henk brouwer ] |
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