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Re: Mods and Stuff - Discussion
Easy enough then.
Either copy an existing file, or export to create the new file. Then you can save additional entries into the existing file you created. You could also download my mod, and play with its files. |
Re: Mods and Stuff - Discussion
It opens files OK (inlcuding your Main_ComponentConfigurationSlotsPlayer.txt), but when I select a ship to edit, it gives me that error message, 'Error 55, File aready open'.
[ September 14, 2003, 19:32: Message edited by: Wydraz ] |
Re: Mods and Stuff - Discussion
Ok, first, use this Version:
http://forum.shrapnelgames.com/newup...1063217236.zip And then give me the exact steps you made, so I can try to replicate it. |
Re: Mods and Stuff - Discussion
Woohoo! That Version works like a charm.
Thanks for keeping on top of this! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Mods and Stuff - Discussion
Quote:
It may not even be fully compatible with the latest beta by now, either. (New hardcode abilities Woohoo!) You can still look at the nifty stuff in there, though. [ October 01, 2003, 02:06: Message edited by: Suicide Junkie ] |
Re: Mods and Stuff - Discussion
thought I'd give this a bump as I just downloaded it.
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Re: Mods and Stuff - Discussion
SJ, I found an issue with your slot modder. For some reason it seems to arbitrarily reset some Armor slots to face forward. Shields, or anything else that has a facing set do not suffer from this problem, only slots with 'Armor' selected in the dropdown box.
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