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Re: Current patch history in Beta
Version 1.05:
1. Fixed - Abbidon Battleship had shield slots mixed up. 2. Fixed - The \Images and \XFiles subdirectories under a campaign directory weren't working. 3. Fixed - Some of the game pre-loaded graphics were not being overriden by campaign graphics. The patch should be out in the next 48 hours if nothing ugly raises its head. |
Re: Current patch history in Beta
Thanks guys.
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Re: Current patch history in Beta
Version 1.07:
1. Fixed - Problem with some sound cards throwing an error when trying to use MUTEATMAXDISTANCE. Version 1.06: 1. Fixed - Problems with Shield and Armor readout displays when readout ability missing. 2. Fixed - Changed text of message when Quadrant Map or System Map unavailable. |
Re: Current patch history in Beta
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Re: Current patch history in Beta
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Re: Current patch history in Beta
That being said, I believe the newest Version will be available very soon.
[ October 20, 2003, 12:45: Message edited by: Rollo ] |
Re: Current patch history in Beta
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Re: Current patch history in Beta
*bump*
...and some news http://forum.shrapnelgames.com/images/icons/icon7.gif Version 1.09: 1. Fixed - Some machines would cause the game to crash with an "InvalidOp Floating Point Error" when you pressed play. 2. Fixed - Some ships were getting added damage resistance when they shouldn't. 3. Added - New fields to the Main_Enemies.txt file to allow for greater variation in the Resist All amounts. 4. Fixed - AI Response range in the enemies file will now be multipled by the campaign's weapon scaling factor. 5. Fixed - A ship's response range will be increased to it's maximum weapons range if it's higher. 6. Fixed - Enemy Ships were not always firing on targets within their maximum weapons range. 7. Fixed - Ships will now communicate out to their response range. 8. Fixed - Negative offset values for comp levels in stores.txt weren't working. 9. Fixed - Point Defense would fire on dying ships or fighters. 10. Fixed - The player's fighters would not cause targets to go hostile. 11. Fixed - The player would not receive experience for targets their fighters destroyed. 12. Fixed - You would cause terran ships to go hostile by hitting your own mines. 13. Fixed - Other weapons would not fire if marked as autofire. 14. Fixed - Directed Torpedoes should be working now. 15. Added - Directed Torpedo entries to the end of the bitmap effects data file. 16. Added - Three new pulse weapon bitmaps (also used for Directed Torpedoes). |
Re: Current patch history in Beta
Looks like emissive and scattering armor -may- have been fixed then? Suggestion to beta testers: test what happens if stores.txt calls for a comp level below 1 (eg, -3 offset, level 1 player).
Directed torps work now actually, you just have to specify them in the file. The extra stuff is nice though. Which "response range" is being extended by weapon ranges? |
Re: Current patch history in Beta
Response range is the range at which the AI ships react to another ship's presence. As it was, you could mod long-ranged weapons and bLast the AI with impunity as long as you stayed out of the rigid response range. Now they actually notice when you are in missile range. http://forum.shrapnelgames.com/images/icons/icon7.gif
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