.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   ship designs boring and too similar (http://forum.shrapnelgames.com/showthread.php?t=15873)

Suicide Junkie October 11th, 2003 03:51 PM

Re: ship designs boring and too similar
 
Quote:

All of the AI ships need some sort of 'base' level repair to compensate for their lack of a 'character' with skills like you get. Different races could have different levels of ability in various areas, of course, like the Amonkrie having higher armor regen.
<font size="2" face="sans-serif, arial, verdana">For my Mod, I have set things in the components so that shields provide their own regeneration even if you don't have dedicated regenerators... fairly slow, but shield damage is never permanent if the generator is still there.
I also gave 0.001 hull repair for every crew member on board. I added crew capacity modifiers to the crew quarters (naturally), bridge and med lab.
So, unless the ship is almost completely gutted already, they can slowly recover. A disabled shield generator gets fixed in a few minutes, assuming no other damage.

So instead of spending 10 skill points on hull repair, you could just add a 10kt crew quarters in order to house 50 more engineers http://forum.shrapnelgames.com/images/icons/icon7.gif

TNZ October 12th, 2003 02:10 AM

Re: ship designs boring and too similar
 
Component Configuration Slots ?

Is it possible to make new types of component configuration slots ? My ideas was to make new component and new component configuration slots for armor, shields and weapons. Then I could restrict certain types of component to certain classes of ships.
I tried using the SJ's Starfury Modding Toolkit - Release 1, and it works to a point. The problem is that the new component configuration slots are not visible in the game, but it does work. Any suggesting are appreciated.

spacerat October 12th, 2003 02:45 AM

Re: ship designs boring and too similar
 
sooo has anyone figured out how to change the firing direction for slots yet?

Mehrunes October 12th, 2003 03:17 AM

Re: ship designs boring and too similar
 
Quote:

Originally posted by spacerat:
sooo has anyone figured out how to change the firing direction for slots yet?
<font size="2" face="sans-serif, arial, verdana">That's pretty easy. Each weapon slot has a firing point set for it in the ComponentConfigurationSlots files. The actual firing direction is in the SpaceObjects_XFiles.txt file, it looks like this...

Quote:

Firing Point 1 X := 0.8
Firing Point 1 Y := -0.41
Firing Point 1 Z := 3.7
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
<font size="2" face="sans-serif, arial, verdana">Just change the Start and End values to whatever you want (in degrees). The arcs shown in the inventory screen are defined in the ComponentConfigurationSlots files themselves and should be set to match the values in the XFiles file.

Suicide Junkie October 12th, 2003 04:43 AM

Re: ship designs boring and too similar
 
Did you make a purchasable ship hull that used the slot layout you just created?

You'll need to specify the components it comes with, crew levels, speed, 3Dmodel, etc.

Add the new ship hull to the player's purchaseships.txt or the startingships.txt

Or, just change one of the existing hulls to use your new layout.

PS:
Also note that it will not change a ship that already exists; you have to buy a new ship to get the new slot layout.

[ October 12, 2003, 03:58: Message edited by: Suicide Junkie ]

TNZ October 12th, 2003 08:22 AM

Re: ship designs boring and too similar
 
I have double checked all my files but I am still having the same problem with the component configuration slots. It does everything it should, but shows up as a blank space in the spacedock and inventory screens. It does, however, shows up in the ship dealer screen.

This was after buying a new ship.

My files originally from the campaign 1 - homefront.
1065942971.zip

Suicide Junkie October 12th, 2003 04:49 PM

Re: ship designs boring and too similar
 
Ah, your comp type allowed is Weapon (D).

This is a known issue; the slot is actually there, but just dosen't get drawn because the type isn't one of the defaults.

It'll work fine for enemies, since they don't care anyways, and the patch will have them show up for players too.

spacerat October 13th, 2003 10:19 AM

Re: ship designs boring and too similar
 
Quote:

Originally posted by Mehrunes:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by spacerat:
sooo has anyone figured out how to change the firing direction for slots yet?

<font size="2" face="sans-serif, arial, verdana">That's pretty easy. Each weapon slot has a firing point set for it in the ComponentConfigurationSlots files. The actual firing direction is in the SpaceObjects_XFiles.txt file, it looks like this...

Quote:

Firing Point 1 X := 0.8
Firing Point 1 Y := -0.41
Firing Point 1 Z := 3.7
Firing Point 1 Arc Start := 315
Firing Point 1 Arc End := 45
<font size="2" face="sans-serif, arial, verdana">Just change the Start and End values to whatever you want (in degrees). The arcs shown in the inventory screen are defined in the ComponentConfigurationSlots files themselves and should be set to match the values in the XFiles file.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">dosnt work i tried that

edit: never mind it does you just gota rebuy the ships

[ October 13, 2003, 10:00: Message edited by: spacerat ]

TNZ October 24th, 2003 10:54 AM

Re: ship designs boring and too similar
 
My new placement locations are still not visible to the player even with the patch. Is there any way to make my new placement locations visible to the player? http://forum.shrapnelgames.com/images/icons/icon9.gif

My new Placement Locations are:
Weapon (Ftr), Weapon (Sat), Weapon (Light), Weapon (Medium), Weapon (Heavy),
Weapon (star), Armor (Ftr), Armor (Sat), Armor (Light), Armor (Medium),
Armor (Heavy), Armor (Star), Shield (Ftr), Shield (Sat), Shield (Light), Shield (Medium),
Shield (Heavy), Shield (Star)

macjimmy October 24th, 2003 06:18 PM

Re: ship designs boring and too similar
 
If you aren't using SJ's slot modder, I know that you have to manually set what the boxes look like on screen in addition to changing what type of box it is.

Slot 16 Xpos := 496
Slot 16 Ypos := 282
Slot 16 Group Name := Shield 2-1
Slot 16 Comp Type Allowed := Shield
Slot 16 Comp Type Abbreviation := S
Slot 16 Comp Box Color Index := 3
Slot 16 Ship Section := Hull
Slot 16 Ship Side Facing := 2
Slot 16 Weapon Firing Point := 0

Maybe Comp Box Color Index needs to be changed, or Comp Type abbreviation.
Possibly, if you have added a totally new box, you just need to change the Number of Slots line near the top of your ship's entry to include your added boxes.

Hope this helps! http://forum.shrapnelgames.com/images/icons/icon7.gif


All times are GMT -4. The time now is 09:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.