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-   -   On Fighters (http://forum.shrapnelgames.com/showthread.php?t=1596)

Atrocities January 27th, 2001 01:42 AM

Re: On Fighters
 
I think that fighters are a balanced asset to a good game of SE IV. I only wish that I could get the AI players to use them more effectively.

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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards
http://www.angelfire.com/zine/cnchome/SE4/domBC_min.jpg

Puke January 27th, 2001 03:07 AM

Re: On Fighters
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Instar:
I believe that fighters and ships are well balanced.
Hey, I heard that Wild Weasel comment. Don't get me started about napalm and bombs and stuff.
<HR></BLOCKQUOTE>

now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?

and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.


SirDarwin January 27th, 2001 03:22 AM

Re: On Fighters
 
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.

I use small fighers, with 2 lv2 uranium cannons on them...these Last for a majority of the game, doesn't matter if the AI has PD or not when he comes through a warp point, because it usually doesn't Last longer then a turn, and my fighers don't move http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Sinapus January 27th, 2001 04:11 AM

Re: On Fighters
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
now THATS what fighters need. heck with the rocket pods, how about some one-shot planetary napalm?

and as for your Wild-Weasels, how about a weapon that targets weapon-plats only? they have the SP and SY seeking torps, how about one that seeks WPs? I will have to see if that can be modded in. that way it would hit the defense bases but not the population.
<HR></BLOCKQUOTE>

They already have napalm for fighters. It's called "small cluster bomb".

I don't know about WP seeking weapons. Regular seekers for fighters to use on ships or other fighters might be neat. How about a wave of missiles that the enemy doesn't have enough point defense to stop? Muahahha.

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--
"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"

Tomgs January 27th, 2001 04:47 AM

Re: On Fighters
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SirDarwin:
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I forgot to change it to 2000, so it defaults to 100? (200?) and yet I have approx 1600 units in space, with close to another 1000 in storage.<HR></BLOCKQUOTE>

The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.


SirDarwin January 27th, 2001 04:50 AM

Re: On Fighters
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tomgs:
The limit may be working because grouped units count as 1 so if you only have 200 or less Groups at one time that is under the limit. I do know however that the limit does not work for bases. I don't know if that is intended or not because the limits don't mention bases. I haven't tried it lately but I know that the limit was working in earlier Versions but it may be not working now.

<HR></BLOCKQUOTE>

Ahh, that would make sense then http://www.shrapnelgames.com/ubb/images/icons/icon7.gif As I have only about 16 Groups of fighers...ranging from about 30-144 each.



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