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-   -   Some feature requests... (http://forum.shrapnelgames.com/showthread.php?t=15981)

Drake113 November 21st, 2003 07:38 AM

Re: Some feature requests...
 
I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you can optimize your course.
I'd also like to see some SFC-inspired maneuvering options: match target speed, follow target course, that kind of stuff.
And, of course, like everyone else, I think it would be nice if we got alerted prior to crashing into a planet-- I mean, these are things you'd think your bridge crew would be on the lookout for, or, at the very least, you'd have sensors to detect them.

Fyron November 21st, 2003 08:00 AM

Re: Some feature requests...
 
Quote:

(OTOH, if you loose your engines at speed, you'd continue on your current heading until they could be repaired..)
<font size="2" face="sans-serif, arial, verdana">Makes perfect sense to me! Don't you just love inertia? http://forum.shrapnelgames.com/images/icons/icon10.gif

DeadZone November 21st, 2003 08:57 AM

Re: Some feature requests...
 
Quote:

Originally posted by Stone-D:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DeadZone:
Wot I would love to see is a 4-D playing field

(Lets see how many click onto this, something for modern day science nerds)

<font size="2" face="sans-serif, arial, verdana"><cue 'seven days' music>


http://forum.shrapnelgames.com/images/icons/icon12.gif


I suspect that things might get a tad complicated if every time a ship went through a warp gate, it got sent back in time.

Fun though. http://forum.shrapnelgames.com/images/icons/icon7.gif
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, you misunderstood me

Time isnt the 4th dimension I am referring to

I believe Time is actually a seperate dimension different to our own

Any other guesses?

I think we may need to start a new thread on this alone as I feel a discussion coming up

[ November 21, 2003, 06:59: Message edited by: DeadZone ]

CrowJuice November 21st, 2003 11:29 AM

Re: Some feature requests...
 
Quote:

Originally posted by Drake113:
I, personally, would like the ability to click on objects in the system map or radar map and have them designated as your current target. Also, list current bearing on the selected target, so you can optimize your course.
I'd also like to see some SFC-inspired maneuvering options: match target speed, follow target course, that kind of stuff.
And, of course, like everyone else, I think it would be nice if we got alerted prior to crashing into a planet-- I mean, these are things you'd think your bridge crew would be on the lookout for, or, at the very least, you'd have sensors to detect them.

<font size="2" face="sans-serif, arial, verdana">I pretty much agree with you there. Theis are things I also wish on the next patch. Also the ability to auto-fire a weapon instead of bashin 1 all the time http://forum.shrapnelgames.com/images/icons/icon9.gif Something else would also be a turret(s) manned by a gunner (varibale skill and hiring costs/salary) or automated (also variable skill).

I would also like fighters which actually survive combats instead of dieing so easely! Hell they don't have to be strong, just survive the battle. And Auto-dock if one has taken to much damage. Auto-lunch during combat. Would also like different fighter types like bombers or air(space?) supiority fighters, but that could be fixed by a mod then?

What I also would love is be crew skills. Why not let my crew handel the navigation/combat manovuring while I man one of the guns? http://forum.shrapnelgames.com/images/icons/icon12.gif But that would be for starfury 2?

Phoenix-D November 21st, 2003 05:06 PM

Re: Some feature requests...
 
Fighter survivabilty could be fixed in a mod, assuming MM can get them to stop running into things.

Wydom@ker November 23rd, 2003 02:29 AM

Re: Some feature requests...
 
I'd like to see the ability to pan the display down several degrees so the horizon is lower down the monitor. Currently for me, I have alot of trouble with glare from my room light; occurring exactly on the horizon line. It doesn't seem to matter what angle my monitor is set to, I still get glare.

I'd also like it if all ships in a system were shown with a target type box around them. The box could be grey to show a ship has been detected but is unidentified. Additionally, it would be good if the targeting box, shown after a ship is clicked on, changed colour to indicate the ships FOF status - red = hostile, blue = friendly, etc

I have to say though that this is one great game even as it stands.

Fyron November 23rd, 2003 10:50 AM

Re: Some feature requests...
 
Quote:

Originally posted by Phoenix-D:
Fighter survivabilty could be fixed in a mod, assuming MM can get them to stop running into things.
<font size="2" face="sans-serif, arial, verdana">But should most certainly NOT require a mod to fix (tweak, sure, but not fix outright)... they should be made appropriately survivable in the stock game.

Suicide Junkie November 23rd, 2003 05:22 PM

Re: Some feature requests...
 
Just grab my P&N Version of the first two stock campaigns.
It deals with that too.

Phoenix-D November 23rd, 2003 06:42 PM

Re: Some feature requests...
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Phoenix-D:
Fighter survivabilty could be fixed in a mod, assuming MM can get them to stop running into things.

<font size="2" face="sans-serif, arial, verdana">But should most certainly NOT require a mod to fix (tweak, sure, but not fix outright)... they should be made appropriately survivable in the stock game. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I think not running into things would do a lot of that, actually. http://forum.shrapnelgames.com/images/icons/icon7.gif


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