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Re: Having problem with Campaign 1 first mission
Tested it and it worked fine. Number of missions had no bearing, I just visted Yorkshire III, then used the credits cheat and did it again.
Check main_missions.txt. It may have gotten screwed up somehow. |
Re: Having problem with Campaign 1 first mission
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Which, incidentally, is why the previous mission required you to collect 50k, not 30k. [ December 04, 2003, 03:41: Message edited by: Suicide Junkie ] |
Re: Having problem with Campaign 1 first mission
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For price, just open the stores datafile and set the pricing to zero percent while you're on your time travelling thieving spree. (1) Modded to incorporate LR and SR scanners at 2000 and 1000 range respectively, fixed. |
Re: Having problem with Campaign 1 first mission
I just found out Last night as I was checking out the Events file.
The quest log didn't say merc mission (just 3 pirate jobs and return...) so I didn't remember. Sorry about that. Is there a way to track/keep al the existing text conv so I dont forget again? |
Re: Having problem with Campaign 1 first mission
No, just the descriptions in your little list of missions. Doesn't matter anyway, the description was a bit vague.
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Re: Having problem with Campaign 1 first mission
Just finished the 1st Campaign. I just realized something weird. Why is it that my weapons do very little damage of Freighter's & Star Bases' hull. I mean the shields & armor I can handle fine.
But the hull, red bar/numbers... as if my weapons only do 10-20% of their normal damage to the hull... Anyone know why that is...? Somehow the Pirate Base at the end of the 1st Campaign is different as the hull can be damaged normally but when I tried attacking a normal star base, the hull was very difficult to damage. |
Re: Having problem with Campaign 1 first mission
Try a LRS on it... Perhaps it has emissive armor.
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Re: Having problem with Campaign 1 first mission
The things is I do not have any problem whacking the armor. It's the hull. If I am not mistaken, if you destroyed the armor, the particular armor component goes to "Damage: 100%" and no longer imparts any of its effects either immesive/stealth/crystal etc.
Right now I can damage the armor & shields fine. Whats bugging me are the HULL. I mean my shots are doing like 5 points of damage per shot when supposed to do > 100 points. I nearly point blank to the damn star base so I get max damage... Just wanted to know whether anyone else realised this before. I figured out the problem when I took a Pirate Merc mission where I am supposed the whack a Frigate but I took too damn long... I bLasted him consistently for 5 minutes (about more than 30 volleys and I had just cut hiss hull by 40%... http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: Having problem with Campaign 1 first mission
Oh I forgot... What's an LRS?
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Re: Having problem with Campaign 1 first mission
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Add the LRS component to your ship, then a little "LRS" button appears above the status of the enemy ship. Press the button, and you get a component view of the ship. Note that you can also use the cheat code `LRS` to toggle this so that it works always. (Next you will want to know how I figured out that... http://forum.shrapnelgames.com/images/icons/shock.gif And the other cheats... The fun of being a programmer.) |
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