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Re: Patch Wishlist
Well it still works in Campaign 3 where you have to destroy the Sithrak starbase. I visited the neighbouring system to get Toxic injectors and when I got back and destroyed the base I couldn't get the mission completed.
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Re: Patch Wishlist
It did the same thing to me, campaign 1 I could leave, campaign 3 with the sithrak starbase if I left and returned later it wouldn't count.
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Re: Patch Wishlist
And...........
Please add the "Campaign Editor/Construrtor" Because it`s very hard to edit each file by hand. |
Re: Patch Wishlist
Well I will add it, but I wouldnt want to badger Aaron with it when we can badger the talented programmers we have running around on the forums http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Patch Wishlist
Hmmmm.....don't add it, I think I may look in to doing something along those lines.
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Re: Patch Wishlist
Well I will, cos lets face it, Aaron, more than most, would know wot to make the programs look for
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Re: Patch Wishlist
A little bug I noticed : if you pick up an item in the spacedock (cursor changes into that item) and then just press 'close', the cursor will still have that item.
edit : using latest Version 1.15 [ July 23, 2004, 11:11: Message edited by: ace joh ] |
Re: Patch Wishlist
I liked the suggestion that recharging shields use energy.
Somewhat along the same lines I'd also like to let engines use energy. (Scaled according to speed or acceleration or something) |
Re: Patch Wishlist
A zoom on the little strategic map in the lower left corner. Sometimes the detail too small for these old eyes.
Also, when you have to system map diplsyed, it would be great to be able to zoom in/out using the wheel on the mouse. |
Re: Patch Wishlist
Quote:
- MY wish: A debug mode like SEIV had. Strings up a list of file & line number errors before dumping the currently loading game/save/whatever. BOY would that make modding soooooo much easier. Another thought: - Planets that defend themselves (I shot Earth a good seven times during one bounty mission and didn't so much as kill a single population or peeve off the starbase - Which also hit Earth when shooting at my target). Essentially ships that respond to player target hits. Too much friendly fire and the allies of that vessel/base/planet get peeved at the player (or whomever/whatever shot them so much). - Give the store the ability to set percentages by item class rather than overall: Some item classes have higher resale % while others are much lower (or even in excess of 100%?). - The ability to actually build fighters (and sats). - The ability to build/buy/launch satellites as well (I've actually done that: Fighters with 0 speed and 360 degree weapon mounts). - Tonnage/level incrementation (like the cost/lvl % increment): so that as levels increase some weapons could get smaller rather than more damaging. (Much like MOO-II) - Range incrementation: Likewise; range improves with levels rather than damage. - A modders' guide that goes into line-by-line depth of the files so that modders are not cruxed by doing something that they didn't understand or even realize (like the double-line fault). - Drones (ramming 'fighters'). - Escorts?? Buyable/hireable standard size ships that fly on the players' wing like really beefy fighters. Outfittable as per 'builting' fighters and the like. - A Garage: Someplace to store an extra ship or two for switching between before particularly harrying (or cargo intensive) missions? - I'm rambling. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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