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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
seriously... you dont even know the game and his 1000 units, and you are already claiming that it is not to your taste?
[ September 25, 2003, 14:39: Message edited by: Pocus ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, the game doesn't have Orcs(hhrrrghhblarg) or Elves(BLARGH!)...
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Doesn't seem troll behaviour to me. I can see the capability to mod the game as reason enough to not buy it.
Of course, if Johan says Illwinter will add it later in a patch, that's good enough to me. Those guys do deliver. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
If you like a game and want to play the game, you buy that game.
If you want to make your own stuff, you get things like The War Engine or RPGMaker2003, or then learn to code. I've never cared much for modding stuff. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey there,
I bought Dominions I. I love the game. I know that Dominions II. will be even better, but the truth is that I never liked the races. That is why I will wait until a modding tool/editor will be released. I really want to make my own mod, and play with that. If I must wait months, I will wait months. If there won't be a modding tool available, I won't buy the game. [Or editable database files etc.] There will be lot of improvements in Dominions II., but it is not enough for me. I thought that Dominions II. will be moddable after the release, Illwinter should make it like that, if you ask me. Yes not everyone can be bothered by modding, but lot of players are love to mod. There are lot of games with awesome mods, and those mods are lot better than the normal game setups. The War engine and the RPG Maker are totally different than Dominions, I have no idea, that why did you mentioned those. Regards, M.S. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Why, what is Dom II lacking? Orcs, Elves, Mini-Barneys, what?
Why did i TWE and RPGMaker? "Too Total ConVersion Mods", as i and my friends call them... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Sorry for misunderstanding you, Johan. I hope you guys will be able to do it.
Personally I would never create a mod, but I do like 'em. And it really helps to attract more people to the game, which is a very good thing. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I realy see no need for Dom II mods. I mean, you can play Demon worshipping Marignon and Vanheim has a theme with a commander that's name can be translated as "Lord/King of The Hanged Ones" ...
Hello, it's DEMON WORSHIPPING MARIGNON and "LORD OF THE HANGED ONES".... Oh yeah, there's Last of the Tuatha for Man... |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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