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Re: Depopulation
And there are two additional good ways/spells to increase population:
- Spell that would reduce accidental deaths (good luck) among population, which would reduce death in province and thus increase population. - Spell that will increase life span of population (Spell of long life maybe). That would also have immediate effect. |
Re: Depopulation
I still bring out my opinion that crossbreeding is the road to happiness and equality! Because of R'lyeh, the world is happier than before R'lyeh, because we have crossbreeding that can solve so many problems!
Yes, this is very, very OT and very, very weird and somewhat disturbing. But that doesn't change the fact that R'lyeh has Tentacle Boogeymen/Human Crossbreeds... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: Depopulation
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Re: Depopulation
Is there no one that have tried to wish for population?
It does work. [ September 25, 2003, 20:40: Message edited by: Kristoffer O ] |
Re: Depopulation
Who wishes for "stupid" things like that when we can wish for Lord of the Night's who we then give proper equpment and then use as uber-assasins.
Or then we wish either for gold or gems. |
Re: Depopulation
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Re: Depopulation
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a simple mechanism would be to have the growth scale give a *minimal* increase, whatever is the pop of the province. As of now, a depopulated province stay depopulated. Also, why not tie pop growth to tax rate. You already have implemented that too much taxes reduce populations, so why not enabling the reverse (population migrate into the province, they dont have to be teleported magically!). also the growth scale give roughly 0.15% increase each time (for an astonishing ~~ 0.5 % for growth +3). The doms I manual states that the growth rate is 0.5% for EACH scale. So, is the code buggy (anathem!) or is the manual wrong? |
Re: Depopulation
It can't be anathem!
Illwinter is holy, their manuals just got attacked by the printing demons! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif [ September 28, 2003, 07:52: Message edited by: Nerfix ] |
Re: Depopulation
If there will be spell(s) to 'summon' population, its all good than.
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Re: Depopulation
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a simple mechanism would be to have the growth scale give a *minimal* increase, whatever is the pop of the province. As of now, a depopulated province stay depopulated. Also, why not tie pop growth to tax rate. You already have implemented that too much taxes reduce populations, so why not enabling the reverse (population migrate into the province, they dont have to be teleported magically!). also the growth scale give roughly 0.15% increase each time (for an astonishing ~~ 0.5 % for growth +3). The doms I manual states that the growth rate is 0.5% for EACH scale. So, is the code buggy (anathem!) or is the manual wrong?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In dom 2 one turn is one month. If I recall correctly the growth is 1.001+(growth*0.002) maxing out at 1.007^12=1.087.. a year, almost 9% population growth a year. At growth 0 it will result in appr. 1.2% growth a year. 9% population growth a year is a pretty big whopping growth. The reason that taxes below the default does not increase population growth is that the 100% is considered the tax that is sustainable without impacting negatively on the population, more taxes will be detrimental to the health of population, but lower taxes will not have that much of a positive impact. There is no national health care plan in dominions but gift of health! Demand gift of health from your local pretender today! [ September 25, 2003, 22:18: Message edited by: johan osterman ] |
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