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Re: suggestion about commanders
I was just bringing out the facts at the issue of economic buildings. I realy wouldn't like complications either...
I would like to see ships, not nescesarily ship combats, but it seems pretty illogical that Ulm or Marignon can't cross a simple sea province... Are Vans the only ones who can make ships in the whole world? Sige engines could be like some abstraction during siege, perhaps like a militia, but with effect that adds to the abstract "siege power" of the attackers? Of course, the "sticks and stones" nations would not have siege engines... And not Jotunheim... [ September 29, 2003, 16:51: Message edited by: Nerfix ] |
Re: suggestion about commanders
I'm sad to hear that formations aren't a possibility - Troop positioning is so important as it is, it seems that formations would only enhance what is one of the most strategic aspects of the game.
It's attractive for 2 reasons (to me at least): one, because troops with any kind of 'attack' order run in a ragged horde toward the enemy, which makes certain things impossible (like leaving a gap in the middle of your line for potentially routing elephants). I would *love* my troops to stay together a little more two, defense benefits to certain formations is a *great* idea (although I accept probably very difficult to add). I mean, there's a reason why the romans defeated all the Celtic (not to mention Germanic) tribes in Europe - formations! the Celtic tribes fought essentially as individuals, whereas the Romans teamed up using formations. ok, technology was a factor too, and attacking each tribe one at a time, but formations were (and are) a tremendously important part of strategy. Having said all that, if it's not going to happen, it's not going to happen, and Dom II will still be a really great game. |
Re: suggestion about commanders
I would also like to see formations.
But Dominions II will be a great game, nevertheless. Hmmmm... If we would start to design formations and their effects... And how to put them in to the game... [ September 29, 2003, 16:58: Message edited by: Nerfix ] |
Re: suggestion about commanders
Quote:
[ September 29, 2003, 17:05: Message edited by: johan osterman ] |
Re: suggestion about commanders
Tell me, what are your technical dificulties with formations, exactly.
Yeah, yeah, i'm on a roll, but i want to see if i could figure anything out. I or we(the rest of us). And yes, i'm willing to sacrifice my precious time for you. And yes, i have too much spare time. Please, this can't possibly hurt you, can it...? (as you can see, no smiley=dead serious) [ September 29, 2003, 17:17: Message edited by: Nerfix ] |
Re: suggestion about commanders
Hi,
Even though I'm a new Dom player. (I've been playing the demo in anticipation of Dom 2.) I would most violently object to building improvements. We don't need another Civ. I HATE spending forever building up cities, provinces, whatever. Having to do all that stuff before you're fully developed. Dom 1 (and I presume 2) already have plenty of things to do and consider without this. Not to mention how it would change the balance. Poor Ermor would be in even more trouble and I freely admit they are my favorite so far. OTH, I do think formations would be good. I'm a bit frustrated at the lack of control of my troops. Ciao, V'ger gone |
Re: suggestion about commanders
I think I agree with Vger about buildings - the focus of dominions is not building and I kinda like it that way - I think having more buildings would confuse genres
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Re: suggestion about commanders
Uh? You call a little upgrade - economy?! Or you call that civ like? Eh? Kinda odd if you call a castle upgrade like that...
Anyways I can live without it, but it would be cool to have. |
Re: suggestion about commanders
Well, duh.
This is Illwinter's call. I still say it's stupid that "civilised" nations can't cross sea provinces! |
Re: suggestion about commanders
Well, I agree, ships would make more sense, but its ok if we wont have them.
However formations would be awesome, thats for sure. |
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