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Re: Dead pretender poll
I say let the attacker win ties. If player deems that the mage has enough skill in astral and is willing to risk the die (d6) roll then let her have the edge, however small. That 'small' edge might seem bigger for all you number crunchers, but the dice never do as expected, right?
And IMO the number cruching really has no meaning since the sample group of Magic Duels remains small in any game. - Humer edit: It's Magic Duel, not Mind! Bad spelling! Bad! [ October 07, 2003, 05:32: Message edited by: Humer ] |
Re: Dead pretender poll
I have a new contribution to this "heated" conversation!
What if nobody wins ties? |
Re: Dead pretender poll
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I dont have the figures, but I would like to know what is the probability to win a duel, as the defender, when you are at -2 and when you loose tie. Thats must be pretty low. Would you risk your grand masters at 270 gp apiece, or Witch Hunter (less costly, but even more loosy in an astral duel), knowing that you are facing Arco or Pythium? I dont think so. A single mystic with skull cap and medaillion (to counter the ones Marignon would field) would fries them all. |
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You have indeed 17% chance of winning a duel, if you are at -2 and loosing tie. Your percentages pertaining to examples where the lower astral nation initiate a duel are exacts, but I dont think many people will have the guts to engage witch hunters in a counter battery of duel against Arco (WH cost nearly the same btw) I prefer to point out that a single mystic, unenhanced has 69% of killing 2 WH in a row, and 57% to kill three. Costly enough to warrant that the defender earn the tie IMO. |
Re: Dead pretender poll
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The highest astral level will be targeted. I wonder if somebody can really send 3/4 archtheurg in a gating party against a weak astral nation, without having at least one enhanced with starshine skull cap and/or astral medallion. Where as I would not dare pretend that somebody is rich enough to give +1 astral items on astral 1 mages which are more or less in a province to counter a 'possible' gateway. So in essence the situation you speak of is seldomly, if never encountered, in my humble opinion ( a mere +2 supremacy between an attacking party of a strong astral nation, versus a defensive and/or garrisoning party of a weak astral nation). Well you can argue that it can happen. Sure. It can also happen to gate 75 summer lions with only one leader, loose the leader by a stray arrow, and have all your lions dissolve*. But I think you speak of situations which have a reasonable chance of happening between players somehow experimented. * : happened to me in my first pbem, so the example is demonstrative of a newbie attitude http://forum.shrapnelgames.com/images/icons/icon7.gif so when you spoke of doing a mean, I concur. But do a ponderated mean, with the associated probabilities that the events appear. http://forum.shrapnelgames.com/images/icons/icon12.gif [ October 07, 2003, 13:39: Message edited by: Pocus ] |
Re: Dead pretender poll
No Johan, the dogmatic discussions of the newsgroup are not yet in Shrapnel forum. What can lead you to think that http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Dead pretender poll
A tweak suggestion that occured to me: possibly if Magic Duel cost a gem to cast (consider it a "focusing cost"), that might even things. Then, not only would the attacker be risking death but there'd be a limit to his/her/its "ammo" supply over time, and resources that could be used for other spells, including other offensive choices, would be consumed.
FWIW, I haven't been running into Magic Duel much, but I realize a lot of people script their mages and that would "force" (ugh, what a biased-sounded word, but I can't think of a better one right now) Magic Duel into the mix if they wish to use it. The spell-chooser AI, however, doesn't seem to select it very often. Mind Burn is the big winner there. Possibly it is because of the risk factor, but I think the fact there are many spells available that can be sent at Groups of enemies instead of single opponents is more likely the root of that decision. It probably also makes a difference that there are totally safe spells (i.e. Mind Burn) that can be pinpointed onto specific targets. If you add the cost of a gem to the mix, and the AI will now only use gems if it feels it is really necessary, then that would make computer-guided mages (be they enemy or friendly) all the less likely to cast the spell. Eh, just my 2¢ there. http://forum.shrapnelgames.com/images/icons/icon7.gif I also feel like adding, after my reread, that I've been staying out of this one because I just haven't run into Magic Duel very much. (There's no point in me shooting my mouth off on a topic I just don't know all that much about; I'll save that for the ones I'm more familiar with. http://forum.shrapnelgames.com/images/icons/icon12.gif ) I love Astral Magic, and while some of the new spells are very expensive both to research and to cast, they are really, really potent! This, however, would lead to the enemy not wanting to challenge my empowered front-line mages (they need the boost to cast the high-power spells I love) and my Pretender will always have an Astral of 9+ if I go Astral with him/her/it because of the specific blessing effect it gives. I, myself, haven't tried the spell in question more than once or twice by scripting. It just seems like less of a gamble to send a nice Stellar Fires spell raining down on the poor shmucks, but that's just me; experience with the spell (and I do intend to experiment) may well change my feelings on the matter. |
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I had the same problem in my own "Bloodfest" game as R'lyeh, dealing with an Abysian player (another "weak astral nation") who apparently had enhanced Warlocks everywhere (astral boosters + crystal matrices + an apparently unending supply of Conjurors - 1 blood/1 death cheap mages he used to cast Sabbath Slave). I still don't know if communion boosts astral level wrt magic duel, but he thought so and was confident, and since I was the invader, he had the luxury to shoot first and fry my best Starspawns' brains (this was before the magic duel bug fix). I kept on sending naked Starspawns in Groups of 5+ to keep him on the defensive. Quote:
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